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Add bosses, tameable mobs, dimensions, gears, challenges, performance, and fixing bugs for other mods (mainly for my modpack)

Description

THIS MOD IS MADE EXCLUSIVELY FOR MY EASYCRAFT MODPACK!

This mod adds an extra layer of challenge and excitement to my Easycraft modpack with the following features:


🧱 New Entities:

1. New Bosses:

  • The Unknown (Spawns in the White Dimension)
  •   Void Worm (Spawns in the Void Dimension)
  •   The Voidan (Spawns in the Void Dimension, At The Voidan Arena, Interact With The Voidan Summoner Using Sculk Catalyst)
    image

2. Chesters & Enderchesters (Sneak + Attack to make them sit)

  • Helps you store your items.
  • Chesters spawn in Redwood forests (Overworld).
  • Enderchesters spawn in the Shadow Forest (The End). Wait for them to sleep, then tame them with Bones or an Eye of Ender. You can make them go to sleep faster by playing jukebox music nearby.
    chester and enderchester

3. Portaler:

  • Found in the Overworld.
  • Teleports players to The End or The Nether.
  • The destination is based on its Overworld position, meaning each Portaler has a unique destination.

portaler

4. The Ender Pest:

  • Can only be found in The End.
  • Drop an Eye of Ender on the ground below it for a surprise!

the_ender_chest

 

5. The Fallen Knight:

  • Banished to the Void Dimension for ages, the Fallen Knight now roams its depths.
  • You have a chance to befriend them! Attack it until its health drops below 15% to put it into a weakened state, then feed it Soul Campfires to tame it.
  • The higher its health, the more damage it deals and the lower its cooldowns.
  • Has a chance to drop its weapon.
  • Spawn Biome: It lives in the Fallen Knight Castle deep within the Void Dimension.

Commands:

  • Interact to make them stay.
  • Sneak + Interact to put them in Patrolling Mode (7-block radius).

fallen knight

 

6. Wanderer:

  • Found only in The End.
  • Favorite food: Golden Apple.
  • You can tame it by attacking it until its health drops below 15%. Once it enters a weakened state, feed it Golden Apples to tame it.
  • Spawn Biome: Dragon Graveyards and Dust Wastelands

Commands:

  • Interact to make them stay.
  • Sneak + Interact to put them in Patrolling Mode (7-block radius).

wanderer

7. Tiny Golem:

You'll have this cute Tiny Golem for the first time joining the Easycraft World!

image

7. Blossom:

  • Born from the heart of primordial jungles, Blossoms are ancient plant spirits tasked with protecting ecosystems from those who would exploit or defile nature.
  • You must defeat them in battle to prove that you are worthy!
  • Spawn Biomes: Magnolia Woodland and Rocky Meadow.

Commands:

  • Interact to make them stay.
  • Sneak + Interact to put them in Patrolling Mode (7-block radius).

blossom


⬆️ Tamed Mob Leveling System:

  • Every tamed mob has its own leveling system. Look at the mob and press M to open the menu.
  • Experience is earned when the tamed mob kills an entity.
  • The amount of experience gained is based on the target's health and armor—the more health and armor they have, the more experience your mob gains.


🌌 New Dimensions:

The Void Dimension
image

The White Dimension
image


🛠️ Gameplay Features (Every challenge has its own counter)

  1. Block Punching: Punching blocks with bare hands causes damage. Holding any item reduces damage by 50%, and armor attributes also mitigate damage. If the damage is too low, it is completely negated.
  2. Liquid Damage: Falling into liquids (water, lava, etc.) causes damage. Sneaking while jumping into water reduces damage by 50%. Armor attributes also affect this damage.
  3. Powered-Up Hostile Mobs: Nearby hostile mobs may gain effects like Speed, Strength, Haste, Regeneration, or Resistance. Existing effects on mobs will increase in level.
  4. Strong Mob Spawns: There’s a small chance of a super-strong mob spawning near players. These mobs drop materials used to craft Ancient Items.
  5. Lightning Strikes: Players can be struck by lightning when it rains. Standing under a block, using an "Umbrella", or having a Luck effect prevents this.
  6. Nighttime Monster Packs: Packs of monsters may spawn at night and hunt players. (This will stop permanently after a certain number of days have passed).
  7. Random Events: Friendly and hostile events may occur every few minutes. (This will stop permanently after a certain number of days).
  8. Blood Moon

🌲 Environmental Improvements:

  • Grass can now grow naturally in the rain and spread.
  • Tougher Iron Blocks and Tougher Iron Bars rust over time. Use an axe to remove rust and restore them.
  • Planks and Logs burn progressively into Burning Planks, which eventually become Burned Planks. Maintain a fire beneath a Burning Plank to keep it burning.

new blocks

 

  • Tree Falling Damage (Compatible with the Enhanced Falling Trees mod)

tree falling damage

  • Player Animations (Compatible with CarryOn)

player animations


🤖 AI Improvements:

  • Hostile mobs will start wearing more gear as the days pass.
  • Hostile mobs are immune to sunlight.
  • Hostile mobs cannot be pushed into vehicles while actively targeting something.
  • Breaking, placing, moving, or attacking creates a noise position within 30 blocks (only at nighttime):
    • Each additional noise in this area increases the noise level.
    • When the noise level reaches 100, all players in that area will be targeted by nearby hostile mobs.
    • Sneaking while breaking, placing, moving, or attacking reduces the noise level added.
    • There is a new enchantment called "Silence"—the higher the level, the more noise is reduced.
  • Hostile mobs can now track your last known position and follow you (only at nighttime).
  • Hostile mobs now heal stronger based on the total number of players and tamed creatures fighting them. For example, with 23 total combatants, bosses regenerate 1% of their max health every 2 seconds (capped at 1000 HP). To reset their health regeneration, stop combat for 30 seconds. (Bringing too many tamed combatants will actually hinder your damage output!)

Specific Mob AI Changes:

  1. Phantoms:
    • Large phantoms can now grab players and fly them high into the sky.
    • Standing under a block or reducing the phantom’s health below 33% will make it drop you.
  2. Endermen:
    • Have a special grab attack.
    • Standing under a block or dodging its grab can prevent this attack.

🛠️ New Recipes and Drops:

  • Crafting tweaks:
    • 4 Sticks → 2 Oak Planks
    • 2 Sticks → 1 Oak Plank
  • Craftable Totem of Undying.
  • New recipes for 9 Ancient Items.
  • Wool can be crafted directly into Strings.
  • Rotten Flesh can be smelted/converted into Leather.

⚙️ Other Tweaks & Fixes:

  • Creepers now drop 100% of blocks when they explode.
  • True Darkness effect enabled.
  • Spawners will now spawn mobs 2x to 3x faster.
  • Balanced stats for all mobs across the modpack.
  • Fixed many crashes and performance issues caused by other mods.
  • Spawners are now significantly harder to break.
  • You can no longer accidentally hurt your own tamed mobs during combat.
  • XP dropped from hostile mobs scales dynamically with their health and armor.
  • Players can now sleep during the day.
  • New ambient day and night sound cues.
  • Automatic third-person death camera (reverts after respawn).
  • Players receive starting items upon joining a world.
  • Added a small cinematic intro when starting the game.
  • Many new achievements to unlock.
  • Disabled the DISABLE_ELYTRA_MOVEMENT_CHECK gamerule for better server performance.
  • Heart particles from damaging mobs have been greatly reduced during high-damage hits to save massive amounts of performance.
  • The Spyglass can now see entity stats from very far away.
  • Rebalanced stats for all mobs from Aquamirae, Dungeon Now Loading, Species, Warden, and Deeper & Darker to fit the new difficulty scaling—every boss is now a true challenge!