Weavers Paradise v.1.6
Curse Maven Snippet
What's new
"The Anniversary"
- 10 new clothing items: T-Shirt, Tank Top, Wool Vest, Poncho, Cotton Long-sleeved Crop Top, Wool Pants, Cotton Skirt, Pompon Hat, Cap, Ushanka
- Changed how cosmetic armor works. Now it is contained in a single curio item that replaces your armor texture and model
- Fixed dupe where you could multiply items inside Spinning Jenny
- New cosmetic armors: Minos Prime, Ralsei, Expie, Gaster, Jaya Utomo
- Fixed coloring for cotton choker trinkets
- Changed how choker trinkets work, now they add or replace player sounds: Bell - chimes every step, Ring - fox sounds on damage, Plate - dog/wolf sounds on damage, Cat Ring - cat sounds on damage, Heart - old Minecraft hurt sounds
- New dye types: Chromatic Aberration, Boykisser, Forcefield, Hypnotic
- Changed how Bottled Dye and Dye Core replaces its icon on shift
- New rare plants: Starbloom (Surface Overworld), Witchroot (Nether)
- Fixed texture naming
- Fixed a bug where some clothing items crashed the game
- New tool: Weavers Shears - allow you to disassemble some clothing items or complex materials to get fabric back
- Fixed Cold Sweat compatibility, now items give temperature defense points instead of giving a bonus
- Moved some items into their separate creative groups
- Plushies can now be placed
- Changed how durability system behaves, now items have their own counted and measured durability
- Mod now warns you if newer version of the mod is available (can be disabled in client config)
- Clothing items now support enchantment glint
- Clothing items now support COLORED enchantment glint (WIP)
- Clothing can now be equipped in armor slots without giving their attribute or enchantment bonus
- Giant code cleanup
- Improvements towards addon support, added a simple API class to register your items
- New expandable tooltip for clothing items to track your items properties better
- Improved Bottled Dye and Dye Core tooltips. Now they display more information
- Changes to polychromatic shader (now it uses world lighting to determine hue shift)
- Removed all unused classes, items and resources(textures/models)
- Fixed rotation for all the items, now they display the same way as they would on player
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