Description
Features
π§οΈ Rain β Moss Growth
Blocks exposed to rain will slowly become mossy over time.
- Cobblestone β Mossy Cobblestone
- Cracked Stone Bricks β Mossy Stone Bricks
- Cobblestone Wall β Mossy Cobblestone Wall
- Stone Brick Wall β Mossy Stone Brick Wall
- Cobblestone Stairs β Mossy Cobblestone Stairs
- Stone Brick Stairs β Mossy Stone Brick Stairs
- Cobblestone Slab β Mossy Cobblestone Slab
- Stone Brick Slab β Mossy Stone Brick Slab
- Sponge β Wet Sponge
π£ Walking + Time β Cracking & Erosion
Blocks degrade slowly over time. Walking on them speeds up the process β frequently used paths will show wear first.
- Stone Bricks β Cracked Stone Bricks
- Stone β Cobblestone
- Stone Stairs β Cobblestone Stairs
- Prismarine Bricks β Prismarine
- Prismarine Brick Stairs β Prismarine Stairs
- Polished Blackstone Bricks β Cracked Polished Blackstone Bricks
- Polished Deepslate β Cobbled Deepslate
- Deepslate Bricks β Cracked Deepslate Bricks
- Deepslate Tiles β Cracked Deepslate Tiles
- Nether Bricks β Cracked Nether Bricks
βοΈ Sunshine β Drying
When the rain stops and the sky is clear, wet blocks will gradually dry out.
- Wet Sponge β Sponge
Commands (Debug)
Command
- /weathering speed
- /weathering status
Use /weathering speed 100 to test changes quickly, or /weathering speed 0 to pause all weathering.
How It Works
- All transformations use vanilla blocks only β no new blocks or textures are added.
- Block properties (stair direction, wall connections, waterlogged state, etc.) are preserved during transformation.
- Weathering only occurs around players within a 16-block radius.
- Rain-based changes require the block to actually be exposed to rain (blocks under roofs are safe).
- Changes happen gradually and randomly, so your world ages naturally over many play sessions.
Compatibility
- Server-side only β no client installation required for multiplayer.
- Works with all vanilla blocks. Does not modify or replace any existing block behavior.
- Safe to add to existing worlds. Safe to remove β already-changed blocks remain as normal vanilla blocks.


