WeatherModRemasteredV1.2.96.jar
Curse Maven Snippet
What's new
GENERAL
- Removed puzzle chambers by default
- Removed tuff wind channels, tuff turbines, and breezlings from creative inventory
- Added crafting recipe for weather device
- Removed advancements relating to puzzle chambers
- Added tooltips to some items to make their purpose clear
EXPLANATION
When I originally published this mod, I never thought I would get endorsed by Corosus, and so I tried to make this mod unique and different from the original Weather mod. I wanted to give it its own unique identity, and I did so by drawing from the new update at the time: Tricky Trials. After Coros gave me the go-ahead, the puzzle chambers and breezlings didnt make sense any more. This has bothered me for some time and so I have decided to remove them from the game. (unless you turn the config setting back on) Although I am very proud of the puzzle chamber mechanics, I think most people will find them too confusing to deal with.
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