File Details
Weather2 Remastered 1.12.2 - 2.7.7 Alpha
- A
- Oct 31, 2022
- 4.39 MB
- 10.6K
- 1.12.2
- Forge
File Name
Weather2Remastered-1.12.2-2.7.7-alpha.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Weather2 - Remastered
Version 2.7.7-alpha, Bug Fix Update
Special Thanks To Corosus and Fartsy
Changes
- Vanilla weather will now work in dimensions with Weather disabled in the dimension settings
Fixes
- Fixed vanilla rain not working in disabled dimensions (Effects must be enabled)
- Fixed the weather machine not causing a storm to rain
- Fixed the weather machine not properly executing a tornado or cyclone properly
- Fixed the EZ Gui Dimension page buttons
- Fixed the Weather Radar displaying storms past the 3x3 boundary
- Temporarily fixed pressure plates and buttons crashing the game when being grabbed by the grab list. They will still crash if added back to the grab list
- Fixed the Weather Machine throwing UUID errors
- Somewhat fixed future crashes with future configuration changes. Might still crash if dimensions are added or removed
Glad I was able to fix a few bugs that came up. This update should be way more stable now. Enjoy!
Version 2.7.6-alpha, Optimization Test Update
Special Thanks To Corosus and Fartsy
Additions
- New EZ Gui
- Added some new Api classes for modders. Use WeatherAPI for now.
- Added new config file Simulation
- Added new config file Volume
- Added simulation mode toggle to ConfigSimulation. Do not enable as it does not work right now
- Added a block replace list to ConfigGrab. This allows you to specify what blocks turn to what
- Added radar range to ConfigMisc
- Added the enhanced fujita scale under ConfigStorm
- Added max storm damage size to ConfigStorm. This adjusts the max size a damage path can be. Increasing this value increases lag
- Added violent storms to the mod. When a storm is violent, it has the ability to grow larger and stronger than normal. Adjustable in ConfigStorm
- Added new spawning flags to /storm create command. isNatural will spawn the storm naturally, neverDissipate will prevent the storm from dying, isFirenado will spawn the storm as a firenado
- Added config descriptions to 99% of configs in the advanced settings menu
Changes
- Changed how items and blocks are registered
- Changed how config lists are parsed. Will now accept any amount of spaces and commas.
- Moved and renamed various classes and methods
- Moved all netcode into ""packets"" under network package
- Moved various config options to new config files
- Moved all config files around in the advanced settings menu
- Renamed all variables. Please redo all of your configs
- When debugmoderadar is enabled, the storm it is tracking will now be highlighted bold-gold.
- Radar debug information has been dramatically changed to be more user friendly, and shows more information
- The Fujita Scale now works based on tornado size, and the Enhanced Fujita Scale works based on tornado wind speed
- The max storm size config now also adjusts maximum funnel size possible
- Changed the weather2 command to be named storm
- The storm command now allows you to refresh the grab list, spawn storms at a specific location, and supports new flags for storms
- Tornados and Cyclones no longer are capped at Stage 5. The new max is stage 2147483647. Normal storms cannot pass Stage 5
- Tornados now grow in size more smoothly
- Cyclones have been changed to look more like cyclones
- Cyclones have a bigger damage path than a tornado by default
- Cyclones now grab entities more weakly than tornados
- All tornados except for the ef0 tornado have a bigger damage path
- Storms now darken skies and rain much farther than normal
- Tornado damage sounds can now be heard a little farther
- Hail will now continue to fall when the storm progresses to a tornado
- Storms now increase their spin more smoothly as it progresses
- Villagers will now respond to any siren going off
Removed
- Removed config file Storm
Fixes
- Optimized block grabbing code
- Optimized most ticking methods
- Optimized storm objects
- Optimized weather system objects
- Fixed sandstorms spawning in cold biomes
Not everything was included in the changelog as I forgot most of those changes. I'll do better next time :)