Description

Welcome to WeaponCraft.
Minecraft... the game where a dirt house gives you +50 efficiency and a stone brick house +25 nostalgia.
Yet, crafting a sword takes no more than a few hand gestures and 0.5 seconds of your life.
But for what?
WeaponCraft aims to fill that gap.
Currently in testing. Core logic is implemented.
I need your feedback. Go and craft your weapon!

Already implemented:
- Draw your perfect weapon on a blueprint with the voxel-based system
- Design with up to 3 blueprint layers for a single weapon
- Set the thickness of each layer separately
- Each voxel defines the final result (e.g. weight increases Damage but decreases Speed)
- 6 stats to influence: Damage/Speed, Knockback/Crit, Reach/Durability
- Each weapon is 100% unique: voxels will vary slightly in texture darkness
- Preview system: see the 3D preview model before creating it
Planned (Test Phase 2):
Blacksmithing profession: gain experience as you craft to allow for larger blueprints with an impactful crafting process where you will smelt your ores, pour them into your mold, hammer away and reforge.
Higher level blacksmiths also have a chance to craft a "greater" or "perfect" weapon, further increasing its stats.
Quick guide:
Press B — open the Blueprint GUI
Select a material — then LMB to draw, RMB to erase, and use the Scroll Wheel to zoom in / out
Preview window: LMB drag to rotate, RMB drag to move
Click Forge — create your weapon
Minting isn’t active yet; materials are not consumed in this Alpha.
