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Wave Survivor

Defend the Monolith against waves of monsters and bosses: 9 themed hordes, relics, loot and a full in-game editor.
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Wave Survivor 1.2.0

File namewavesurvivor-1.2.0.jar
Uploaded
Oct 3, 2026
Downloads
15
Size
1.7 MB
Mod Loaders
Forge
File ID
9050455
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:wave-survivor-1721292:9050455")

Learn more about Curse Maven

What's new

Wave Survivor 1.2.0 — The Kingdom Update

New game mode: Kingdom

Defend your kingdom against Gates that unleash the horde in cycles.

The game cycle

  • Assault / Calm cycle instead of classic waves: a brutal assault at night, then a breather during the day.
  • Smooth day and night: night falls over the last 15 seconds of the Calm, and dawn rises at the start of the next one.
  • Victory when every Gate is destroyed (a safety limit always ends the game).

The Gates

  • 1 to 8 Gates spread around the Monolith, or placed at fixed coordinates for custom maps. Gates are numbered (Gate 1, 2, 3…).
  • 2 shapes: a monumental Arch or a rocky Den with a swirling portal, built from real blocks or visual only.
  • 7 themes, including Terrain, which builds the Gate from the surrounding ground. Den background in 39 colors.
  • Adjustable facing: toward the Monolith, away from it, or sideways (per Gate or globally).
  • Ground corruption spreading around each Gate, hand-drawn in the floor painter, purified when the Gate falls.
  • Guardians, a Catalyst to destroy during the Calm to breach a Gate, and the King's Gate: its final boss rises at its assault number, or as soon as the Gate drops to 35% HP.
  • Calm rifts: the ground cracks open with glowing tentacles and eyes before units crawl out.

The march of the horde

  • Units advance in squads toward the Monolith.
  • Path Wand: draw your own routes point by point or by walking, with a particle preview. Several paths from one Gate create branches.
  • Units return to their path after a fight, and Desecrators follow the paths too.
  • Siege units: Battering Ram, Sapper, Climber.
  • Every unit can be assigned to one or more Gates.

Your kingdom

  • A claim around the Monolith with ground markers and an animated border (both optional). Breakable walls, ramparts and rampart gates.
  • Town Hall with 5 levels bought with resources: bigger claim, +100 Monolith HP per level, a decorated plaza and a floating emerald crystal.
  • Defenses with 3D visuals and solid bodies: Archer Tower, Mage Tower, Shrine, Barracks with allied soldiers, and the Gleaner Tower that collects loot.
  • 15 specializations at level 3 (Fire / Frost / Explosive archers, Glacier / Storm / Curse mage, and more).
  • 5 single-use traps and a 3-tab Monolith shop.

The Fall of the Monolith

Losing is now an event: monsters freeze, the sky turns blood red, the Monolith cracks, implodes and shatters in a shockwave. Then the horde fades into smoke and a summary appears (wave reached, time, kills, best player) with a Retry button.

Mutators (preview)

New Mutators button on the altar screen: pick from 15 mutators and see the reward multiplier live. Their effects arrive in the next update.

Editor

  • New Kingdom sub-tabs: Horde, Kingdom, Gates, Paths.
  • Floor painter: real block textures and live radius control.
  • Block natural spawns option per horde: wild hostiles are cleared at the start and no longer spawn during the horde.
  • Towers can be placed anywhere when the claim is disabled.

Fixes and improvements

  • Leaving the world mid-horde now stops it cleanly (terrain restored, units removed); leftovers after a crash are cleaned up.
  • Gates and units far from players are no longer lost or wrongly destroyed.
  • Built-in friendly fire protection: monsters no longer fight each other (KubeJS scripts no longer needed).
  • Stuck arrows disappear quickly.
  • Fixed arena and altar explosions, visible monster names, Imp aggression and Xal'Tor clones.
  • Improved Volatile mines and many editor layout fixes.

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