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Waterworks - Sable

The Sable Port of VS Waterworks
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Waterworks 1.1.1

File namewaterworks-1.1.1.jar
Uploader
TheMCGuy101TheMCGuy101
Uploaded
Jun 26, 2026
Downloads
1.0K
Size
2.8 MB
Mod Loaders
NeoForge
File ID
8322419
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:waterworks-sable-1519541:8322419"

Learn more about Curse Maven

What's new

Waterworks 1.1.1 (as 1.1.0 was taken)

Right then. I appear to have accidentally stayed up all night again.

Look at this "professionalism" with a real changelog for once...

Flooding (Still WIP)

  • Ships can now flood properly instead of immediately becoming fish tanks.
  • Flooding tracks compartments, leaks and fill levels.
  • Flood water now affects balance and listing.
  • Added debug commands because naturally it broke several times.

Water Occlusion (Can be a bit slow to catchup)

  • Improved water occlusion for awkward hulls.
  • Better edge sealing.
  • More Sodium/Iris compatibility work.
  • Fixed crashes caused by "what if I break the ship here?"

Ship Helm (The wheel that never turns)

  • Completely redesigned the Helm GUI.
  • Removed all the buttons that didn't belong there.
  • Added a proper brass/Create-inspired look.
  • Distress and Abandon Ship buttons have returned. Hopefully you won't need them.
  • Ship names no longer change because you sneezed.

Depth Sounder (Ping pong)

  • Actually finds the seabed now.
  • Works while the ship is moving.
  • Added proper seabed profiling.

Navigation (Where am I?)

  • Added proper heading, speed, depth and coordinates.
  • Waypoints finally understand the ship is moving.
  • Charts look considerably less depressing.

Wind (I'll blow down your house)

  • Wind now behaves more like weather and less like a caffeinated squirrel.
  • Added gusts, turbulence and terrain effects.
  • Physics and sails now agree on where the wind is coming from. About time.

Sails (Flappy ship movey things)

  • Reworked sailing from the ground up.
  • Added proper triangular and square sails.
  • New sails start furled instead of trying to escape immediately.
  • Arcade sailing now scales with wind and sail size.
  • Added sail debug commands for when everything inevitably catches fire.

Rendering (Visuals, not fat)

  • Fixed sails stealing each other's rendering.
  • Reduced clipping.
  • Generally made everything look less cursed.

Other (Notes on my existance)

  • Version bumped to 1.1.1.
  • Compiled an unreasonable number of test jars.
  • Consumed enough tea to concern medical professionals.
  • Sleep remains a feature planned for a future update.

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