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WATERFrAMES: Multimedia Displays

Features multiple blocks to play videos and pictures in your worlds from internet and local files

File Details

WATERFrAMES/Forge/mc1.18.2/v2.0.14

  • R
  • Jul 20, 2024
  • 194.67 KB
  • 12.9K
  • 1.18.2
  • Forge

File Name

waterframes-FORGE-mc1.18.2-v2.0.14.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:waterframes-834607:5547938")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

UPDATE 2.0.14

  • ✨ Added config for toggle tick time correction
  • ✨ Added Valkyrien Skies compat for audio playing (they are very damn slow)
  • 🐛 Fixed lag tick time correction speedups the playback and logspams your server (for real this time)
  • 🛠️ Super minor performance improvement on client-side having a lot of frames
  • 🛠️ Volume distances are now calculated by the center of the block instead of the corners
  • 🛠️ Gui is now closed when display is broken by external forces (another player)

UPDATE 2.0.12

  • 🐛 Fixed server lag tick correction crashes redstone
  • 🍾 Added russian translations (by the translator Heimdallr-1)

UPDATE 2.0.11

  • 🐛 Fixed when server is lagging media playing rollbacks in time
  • 🐛 Fixed pause is triggered too late when game is paused
  • 🐛 [1.21] Fixed recipes aren't working
  • 🐛 [1.21] Fixed /waterframes is not working
  • 🛠️ Get blockpos from block instead of ticker (may solves VS Eureka compat issues)
  • 🛠️ Moved all packets sending into one channel

UPDATE 2.0.10

  • 🐛 Fixed crash on server-side using /waterframes whitelist

UPDATE 2.0.9

  • ✨ Increased max limit of some config fields (waterframes-server.toml)
    • 📐 Max width: 128.0 -> 256.0
    • 📐 Max height: 128.0 -> 256.0
    • 👁️ Max render distance: 128 -> 512
    • 📽️ Max projection distance: 128 -> 256
    • 🔊 Max audio distance: 256 -> 512
  • 🛠️ Delete NBT entry for model visibility in favor of the blockstate
  • 🛠️ Added DisplayCaps to specify the renderBox and the capabilities of the display
    • 🛠️ This removes all abstract methods on BlockEntity classes
  • 🐛 Fixed crashes by the GPU memory usage optimization (backToRAM)

UPDATE 2.0.8

  • ✨ Enhanced GPU memory usage for single-use images
    • 🛠️ This changes releases GPU memory (VRAM) and stores back to RAM
    • 🛠️ Due to limitations on WATERMeDIA (planned to solve on v3) WF can only optimize pictures with only one usage (1 display for 1 URL)
  • ✨ Image position selection box is now drag and drop
    • 🛠️ Now you can click and slide your mouse as a madman to everywhere
  • 🛠️ Bumped the minimal version required of WATERMeDIA required to 2.0.54

UPDATE 2.0.7

  • ✨ Added /waterframes give
    • 🛠️ Can specify an player selection or nothing (to give you)
    • 🛠️ Reminder: /waterframes command is restricted in general just to op players (and the owner of the mod)
  • ✨ Added /waterframes whitelist
    • 🛠️ Can toggle, add, and remove urls
    • 🛠️ Due to some Forge skill issues, users need to leave and join the server to refresh
  • 🐛 Fixed wrong value type on RC
    • 🛠️ Type was change from long to int
    • 🛠️ Added a data fixer for old value type (logs a warning)
  • 🛠️ Tweaked some GUI textures

UPDATE 2.0.6

  • 🐛 Fixed wrong 0.0 to 1.0 value on brightness and alpha, (now is range of 0 to 255)
    • 🛠️ Command, Gui and Data is updated
  • 🐛 Fixed KeepRendering config wasn't working
  • ✨ Blocklight is disabled when Displays have no URL
    • 🛠️ Light can be completely disabled on config
  • 🛠️ TV GUI uses less height (feel it less empty)

UPDATE 2.0.5

  • 🐛 Fixed crashes by the lastest update (caused by making redstone working again)
  • 🛠️ Bumped the minimum watermedia version to 2.0.50

UPDATE 2.0.4

  • 🐛 Fixed redstone and model hiding wasn't working (blockstates aren't updated)
  • 🐛 Fixed wrong twitch url on default config (by herronjo)
  • 🛠️ Renamed waterframes-client-new.toml to waterframes-client.toml
    • 🛠️ This was a horrendous mistake
  • 🛠️ Renamed waterframes-server-new.toml to waterframes-server.toml
    • 🛠️ This was a horrendous mistake

UPDATE 2.0.3

  • 🐛 Fixed crashes loading worlds with older versions of the mod also with images
  • 🐛 Fixed changing brightness or transparency causes other stuff getting obscured (view model arm or entities) (AGAIN)
  • ✨ Reinforce mute state on loading worlds and on pause/resume
  • 🛠️ Added better explanation for 🌌 Stellarity crash

UPDATE 2.0.2

  • 🐛 Fixed changing brightness or transparency causes other stuff getting obscured (view model arm or entities)
  • 🐛 Fixed crashes when data on RC is invalid (now should show "Something goes wrong!")
  • 🐛 Fixed redstone output (comparator) never got updated and always was 1 or 14
  • 🐛 Fixed redstone input never unpauses the display or updates the "powered" block state
  • ✨ Optimized performance on large amount of frames (get display is no longer synchronized)
  • ✨ Added a "mute" icon state on the volume bar when RC mutes display
  • ✨ Updated wording on en_us translation
  • ✨ Updated es_mx translation to 2.0 texts
  • 🛠️ Removed obsolete es_es translation

UPDATE 2.0.1

NON-ENGINNERS HAVE PROBLEM WITH THE 2.0

  • 🐛 Fixed hard dependency on Create Mod (by accident)

🎉 RELEASE 2.0 🎉

THIS CHANGELOG CONTAINS EVERYTHING DONE FROM 1.3.x TO 2.0.0

  • 📽️ | NEW BLOCK: PROJECTOR

    • ✨ Let you project distanced pictures and videos
    • ✨ Can configure the audio source of the video from image or centered with the block and the image
    • 🧱 Includes a fancy model to ceiling it upward (model made by FabiAcr and J-RAP, texture by Kotyarendj)
    • 🛜 Have a max-range of 64 blocks (configurable)
  • 📺 | NEW BLOCK: TELEVISION

    • ✨ Cannot be resized, rotated and picture can't be repositioned
    • 🧱 Includes a fancy models to ceiling it into too many sides (model made by FabiAcr and J-RAP, texture by Kotyarendj)
  • 📺 | NEW BLOCK: BIG TELEVISION

    • ✨ Cannot be resized, rotated and picture can't be repositioned
    • 🧱 Only had one design in different horizontal rotations, but it IS HUGE (model made by J-RAP, texture by Kotyarendj)
  • 🎮 | NEW ITEM: REMOTE CONTROL

    • ✨ Let you control any display (Frame, Projector, TV, Big TV) from far away
    • ✨ Can turn off, mute, volume up/down, pause, play, stop, rewind, fast-forward or reload the display
    • 🛜 Have a range of 32 blocks (configurable)
    • 🧱 Model made by J-RAP, texture by Kotyarendj
  • 🎛️ | REVAMPED THE WHOLE DISPLAYS SCREEN

    • ✨ Added a small status icon indicating whatever was the state of the current display
    • ✨ Picture position is now a big selection area (no longer need to click buttons many times)
    • ✨ Now you have a seekbar to change the time for your videos or gifs
    • ✨ Loop button is now a playback action and get sync whithout save
    • ✨ Mute and Turn-Off states can be restarted by clicking on SAVE
    • ✨ Reload is now disabled when URL is different from the active media
    • ✨ Added compatibility with VideoPlayer (by Goedix) adding a new button on display screens to play the media fullscreen
    • ✨ All displays share the same GUI, making all features common to each other
  • 🌐 | GENERAL IMPROVEMENTS

    • ✨ SNEAK + CLICK will now flip the direction of all displays except FRAMES
    • 🛠️ Now you can do your own frames! Internal rewrote the whole block system into an abstraction layer
      • It Is easier now made your own blocks and tiles having custom properties and rendering sizes
      • Data is fully abstracted, and easier to synchronize
    • ✨ Max volume can now be configurable to the max value 120 (default: 100)
    • ✨ Frame texture is revamped by Kotyarendj
    • ✨ New command: /waterframes
      • /waterframes audit ~ ~ ~ lets you find who put that URL in the frame (soon more audit capabilities)
      • /waterframes edit ~ ~ ~ lets you modify the attributes of the frame such as the rotation, volume distances or sizes
    • ✨ Optimize performance when media is paused or turned off
    • ✨ Added a loading gif rendered when the media is buffering or loading (customizable)}
      • You can add your own loading gif placing the gif into config/watermedia/assets/waterframes/loading.gif (powered by WATERMeDIA)
    • 🛠️ Reduced stack size to 16
    • 🛠️ All displays can be removed faster using a pickaxe
    • 🛠️ Now requires the right tool to get the block
    • 🛠️ Updated crafting recipe for each display (all display requires the RC in the craft)
  • 🟥 REDSTONE HANDLING

    • ✨ Now displays (using comparators) emits signal
      • level 0 when have not a URL
      • level 1 when have a URL and time is near to 0
      • level 1 to 15 when have a URL and the time is between 0 to the media duration
    • ✨ Redstone inputs will pause the media and can be overridden by RC and screen controls (configurable)
  • 🛠️ | BUGS FIXED

    • 🐛 Position of the image in some directions is inverted (RIGHT position goes to the LEFT)
    • 🐛 Redstone handling never works even if it was enabled in config
    • 🐛 JEI overlaps with WaterFrames screens (fixed by CreativeMD, backported by me)
    • 🐛 [1.20.1] Some block entities get obscured when you change the brightness of any display
    • 🐛 Whitelist wasn't working properly on player with no OP permissions
    • 🐛 Permissions wasn't working on the client-side (letting you save but not really saving)
    • 🐛 Updating videos to another video makes it play with the time of the old video
    • 🛠️ incompatibility with Stellarity (now crashes the game instead of make picture buggy)
    • 🛠️ [EXTERNAL FIX]: fixed crashes by VideoPlayer about StackOverflowError