File Details
WATERFrAMES/Forge/mc1.18.2/v2.0.14
- R
- Jul 20, 2024
- 194.67 KB
- 12.9K
- 1.18.2
- Forge
File Name
waterframes-FORGE-mc1.18.2-v2.0.14.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
UPDATE 2.0.14
- ✨ Added config for toggle tick time correction
- ✨ Added Valkyrien Skies compat for audio playing (they are very damn slow)
- 🐛 Fixed lag tick time correction speedups the playback and logspams your server (for real this time)
- 🛠️ Super minor performance improvement on client-side having a lot of frames
- 🛠️ Volume distances are now calculated by the center of the block instead of the corners
- 🛠️ Gui is now closed when display is broken by external forces (another player)
UPDATE 2.0.12
- 🐛 Fixed server lag tick correction crashes redstone
- 🍾 Added russian translations (by the translator Heimdallr-1)
UPDATE 2.0.11
- 🐛 Fixed when server is lagging media playing rollbacks in time
- 🐛 Fixed pause is triggered too late when game is paused
- 🐛 [1.21] Fixed recipes aren't working
- 🐛 [1.21] Fixed
/waterframesis not working - 🛠️ Get blockpos from block instead of ticker (may solves VS Eureka compat issues)
- 🛠️ Moved all packets sending into one channel
UPDATE 2.0.10
- 🐛 Fixed crash on server-side using
/waterframes whitelist
UPDATE 2.0.9
- ✨ Increased max limit of some config fields (
waterframes-server.toml)- 📐 Max width: 128.0 -> 256.0
- 📐 Max height: 128.0 -> 256.0
- 👁️ Max render distance: 128 -> 512
- 📽️ Max projection distance: 128 -> 256
- 🔊 Max audio distance: 256 -> 512
- 🛠️ Delete NBT entry for model visibility in favor of the blockstate
- 🛠️ Added
DisplayCapsto specify the renderBox and the capabilities of the display- 🛠️ This removes all abstract methods on BlockEntity classes
- 🐛 Fixed crashes by the GPU memory usage optimization (backToRAM)
UPDATE 2.0.8
- ✨ Enhanced GPU memory usage for single-use images
- 🛠️ This changes releases GPU memory (VRAM) and stores back to RAM
- 🛠️ Due to limitations on WATERMeDIA (planned to solve on v3) WF can only optimize pictures with only one usage (1 display for 1 URL)
- ✨ Image position selection box is now drag and drop
- 🛠️ Now you can click and slide your mouse as a madman to everywhere
- 🛠️ Bumped the minimal version required of WATERMeDIA required to 2.0.54
UPDATE 2.0.7
- ✨ Added
/waterframes give- 🛠️ Can specify an player selection or nothing (to give you)
- 🛠️ Reminder:
/waterframescommand is restricted in general just to op players (and the owner of the mod)
- ✨ Added
/waterframes whitelist- 🛠️ Can toggle, add, and remove urls
- 🛠️ Due to some Forge skill issues, users need to leave and join the server to refresh
- 🐛 Fixed wrong value type on RC
- 🛠️ Type was change from long to int
- 🛠️ Added a data fixer for old value type (logs a warning)
- 🛠️ Tweaked some GUI textures
UPDATE 2.0.6
- 🐛 Fixed wrong 0.0 to 1.0 value on brightness and alpha, (now is range of 0 to 255)
- 🛠️ Command, Gui and Data is updated
- 🐛 Fixed KeepRendering config wasn't working
- ✨ Blocklight is disabled when Displays have no URL
- 🛠️ Light can be completely disabled on config
- 🛠️ TV GUI uses less height (feel it less empty)
UPDATE 2.0.5
- 🐛 Fixed crashes by the lastest update (caused by making redstone working again)
- 🛠️ Bumped the minimum watermedia version to 2.0.50
UPDATE 2.0.4
- 🐛 Fixed redstone and model hiding wasn't working (blockstates aren't updated)
- 🐛 Fixed wrong twitch url on default config (by herronjo)
- 🛠️ Renamed
waterframes-client-new.tomltowaterframes-client.toml- 🛠️ This was a horrendous mistake
- 🛠️ Renamed
waterframes-server-new.tomltowaterframes-server.toml- 🛠️ This was a horrendous mistake
UPDATE 2.0.3
- 🐛 Fixed crashes loading worlds with older versions of the mod also with images
- 🐛 Fixed changing brightness or transparency causes other stuff getting obscured (view model arm or entities) (AGAIN)
- ✨ Reinforce mute state on loading worlds and on pause/resume
- 🛠️ Added better explanation for 🌌 Stellarity crash
UPDATE 2.0.2
- 🐛 Fixed changing brightness or transparency causes other stuff getting obscured (view model arm or entities)
- 🐛 Fixed crashes when data on RC is invalid (now should show "Something goes wrong!")
- 🐛 Fixed redstone output (comparator) never got updated and always was 1 or 14
- 🐛 Fixed redstone input never unpauses the display or updates the "powered" block state
- ✨ Optimized performance on large amount of frames (get display is no longer synchronized)
- ✨ Added a "mute" icon state on the volume bar when RC mutes display
- ✨ Updated wording on en_us translation
- ✨ Updated es_mx translation to 2.0 texts
- 🛠️ Removed obsolete es_es translation
UPDATE 2.0.1
NON-ENGINNERS HAVE PROBLEM WITH THE 2.0
- 🐛 Fixed hard dependency on Create Mod (by accident)
🎉 RELEASE 2.0 🎉
THIS CHANGELOG CONTAINS EVERYTHING DONE FROM 1.3.x TO 2.0.0
📽️ | NEW BLOCK: PROJECTOR
- ✨ Let you project distanced pictures and videos
- ✨ Can configure the audio source of the video from image or centered with the block and the image
- 🧱 Includes a fancy model to ceiling it upward (model made by FabiAcr and J-RAP, texture by Kotyarendj)
- 🛜 Have a max-range of 64 blocks (configurable)
📺 | NEW BLOCK: TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
- 🧱 Includes a fancy models to ceiling it into too many sides (model made by FabiAcr and J-RAP, texture by Kotyarendj)
📺 | NEW BLOCK: BIG TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
- 🧱 Only had one design in different horizontal rotations, but it IS HUGE (model made by J-RAP, texture by Kotyarendj)
🎮 | NEW ITEM: REMOTE CONTROL
- ✨ Let you control any display (Frame, Projector, TV, Big TV) from far away
- ✨ Can turn off, mute, volume up/down, pause, play, stop, rewind, fast-forward or reload the display
- 🛜 Have a range of 32 blocks (configurable)
- 🧱 Model made by J-RAP, texture by Kotyarendj
🎛️ | REVAMPED THE WHOLE DISPLAYS SCREEN
- ✨ Added a small status icon indicating whatever was the state of the current display
- ✨ Picture position is now a big selection area (no longer need to click buttons many times)
- ✨ Now you have a seekbar to change the time for your videos or gifs
- ✨ Loop button is now a playback action and get sync whithout save
- ✨ Mute and Turn-Off states can be restarted by clicking on SAVE
- ✨ Reload is now disabled when URL is different from the active media
- ✨ Added compatibility with VideoPlayer (by Goedix) adding a new button on display screens to play the media fullscreen
- ✨ All displays share the same GUI, making all features common to each other
🌐 | GENERAL IMPROVEMENTS
- ✨ SNEAK + CLICK will now flip the direction of all displays except FRAMES
- 🛠️ Now you can do your own frames! Internal rewrote the whole block system into an abstraction layer
- It Is easier now made your own blocks and tiles having custom properties and rendering sizes
- Data is fully abstracted, and easier to synchronize
- ✨ Max volume can now be configurable to the max value 120 (default: 100)
- ✨ Frame texture is revamped by Kotyarendj
- ✨ New command:
/waterframes/waterframes audit ~ ~ ~lets you find who put that URL in the frame (soon more audit capabilities)/waterframes edit ~ ~ ~lets you modify the attributes of the frame such as the rotation, volume distances or sizes
- ✨ Optimize performance when media is paused or turned off
- ✨ Added a loading gif rendered when the media is buffering or loading (customizable)}
- You can add your own loading gif placing the gif into
config/watermedia/assets/waterframes/loading.gif(powered by WATERMeDIA)
- You can add your own loading gif placing the gif into
- 🛠️ Reduced stack size to 16
- 🛠️ All displays can be removed faster using a pickaxe
- 🛠️ Now requires the right tool to get the block
- 🛠️ Updated crafting recipe for each display (all display requires the RC in the craft)
🟥 REDSTONE HANDLING
- ✨ Now displays (using comparators) emits signal
- level 0 when have not a URL
- level 1 when have a URL and time is near to 0
- level 1 to 15 when have a URL and the time is between 0 to the media duration
- ✨ Redstone inputs will pause the media and can be overridden by RC and screen controls (configurable)
- ✨ Now displays (using comparators) emits signal
🛠️ | BUGS FIXED
- 🐛 Position of the image in some directions is inverted (RIGHT position goes to the LEFT)
- 🐛 Redstone handling never works even if it was enabled in config
- 🐛 JEI overlaps with WaterFrames screens (fixed by CreativeMD, backported by me)
- 🐛 [1.20.1] Some block entities get obscured when you change the brightness of any display
- 🐛 Whitelist wasn't working properly on player with no OP permissions
- 🐛 Permissions wasn't working on the client-side (letting you save but not really saving)
- 🐛 Updating videos to another video makes it play with the time of the old video
- 🛠️ incompatibility with Stellarity (now crashes the game instead of make picture buggy)
- 🛠️ [EXTERNAL FIX]: fixed crashes by VideoPlayer about StackOverflowError

