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Warring Factions

Two warring factions invade your world, Red against Blue, with no end to their conflict in sight.
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waringfactions-1.0.2

File namewaringfactions-1.0.2.jar
Uploader
King_SunamiKing_Sunami
Uploaded
Jul 10, 2026
Downloads
32
Size
294.1 KB
Mod Loaders
Forge
File ID
8409029
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:warring-factions-1602844:8409029")

Learn more about Curse Maven

What's new

1.0.2

New:
- Structures now generate with the world: the Hedgeknight Fort, Graveyard, and Tavern (locate with /wflocate or /locate structure)
- Hedgeknight faction: neutral monster-hunters with their own camps, quartermaster, and lore
- Mercenaries for hire at taverns: guard posts, follow orders, and defend their boss
- New units: Shieldbearers (block hits, protect the wounded) and Crossbow Knights (heavy archers)
- Dialogue menus for leaders, hedgeknights, fort veterans, and mercenaries
- Fort greed test: ask before you take from their stores, and keep to the count
- War Horns summon a squad; Hedgeknight Horn added
- Faction-specific spawn eggs for every unit

Changed:
- Allegiance is now shown by holding a dye (any red or blue shade), not dyed armor
- Camps grow, reinforce, and eventually pack up and migrate
- Archers visibly draw their bows; crossbows crank and reload
- Soldiers use boats instead of drowning, and stay near their camps

Fixed:
- Camp spam, underground spawns, water spawns, and medic-chasing pileups

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