more_missiles-0.0.7-NEOFORGE-snapshot.jar
Curse Maven Snippet
What's new
### New: Radar Control Node (Create: Radars compatibility)
The **Radar Control Node (RCN)** connects a radar from **Create: Radars** to your missile hardpoints. It picks a target from the radar, passes its position to the linked hardpoints, and fires them when you press a button. You control it remotely with Create's **Linked Controller** or **Redstone Links**.
The RCN only exists when **both Create and Create: Radars** are installed. Without them, the rest of the mod works as before.
#### Setup
You need: a Create: Radars radar, a Radar Control Node, one or more missile hardpoints, and the **Radar Toolkit**.
1. **Link the radar to the RCN:** with the Radar Toolkit in linking mode, **right-click the radar** to copy its position, then **sneak + right-click the RCN** to save it.
2. **Link the RCN to each hardpoint:** **right-click the RCN** to copy its position, then **sneak + right-click each hardpoint**.
3. **Pick a channel per hardpoint (optional):** switch the toolkit to configuring mode (right-click into the air) and right-click a hardpoint to step through channels **0–15**. The current channel is shown above your hotbar.
4. **Set up your transmitters** with the frequencies below.
Works with this mod's Wing, Dark Wing and Wingtip hardpoints, and with WariumCE's own missile hardpoints.
#### Frequencies
Each function uses a frequency pair: a **Redstone Block** plus one other item.
| Function | First slot | Second slot |
|---|---|---|
| Next target | Redstone Block | Gold Ingot |
| Previous target | Redstone Block | Diamond |
| Fire | Redstone Block | Iron Ingot |
| Channel up | Redstone Block | Cobblestone |
| Channel down | Redstone Block | Stone |
- **Linked Controller:** the **top** slot of a button is the first slot, the **bottom** slot the second.
- **Redstone Link on a wall:** the **upper** slot is the first slot. If a Redstone Link on a floor or ceiling doesn't react, swap the two items.
- Make sure it's a **Redstone Block**, not Redstone Dust. They count as different frequencies.
#### How it behaves
- **Targeting:** "Next/Previous target" cycles through the aircraft the radar currently sees. The lock follows that aircraft until the radar loses it.
- **Channels:** the RCN has one active channel (0–15). "Fire" triggers every hardpoint set to that channel.
- **Firing:** each hardpoint fires **one missile per press**. Several hardpoints on the same channel fire together (a salvo).
- **Lock marker:** players within **32 blocks** of the RCN see a green diamond on the locked target. It's visible through blocks.
- **Feedback:** players within 32 blocks get short messages above the hotbar (channel, target locked or lost, fired, "no radar linked", …).
- **Status:** **sneak + right-click the RCN with an empty hand** to see its radar link, number of targets, current lock, channel and the signal on each input.
### Fixes
- Radar Spears fired from **Wingtip hardpoints** now receive the target and are guided. Before, they always flew unguided.
- Hardpoints now read targets and triggers in the same format WariumCE uses, so this mod's and WariumCE's hardpoints work together on one RCN.
### Known limitations
These come from the current design. Please read them before reporting a bug.
- **Fixed frequencies:** you can't change an RCN's frequencies yet. **Every RCN within Create's link range (256 blocks by default) responds to the same buttons.** Two RCNs, or two players, near each other will control each other's RCN. For now, keep one RCN per area. Configurable frequencies are planned.
- **Aircraft only:** the RCN only locks onto aircraft and ships (Sable sub-levels). Mobs, players and other radar contacts are ignored.
- **No lock, no guidance:** if you fire without a lock, or the lock is lost mid-flight, missiles fly unguided.
- **Marker visibility:** the lock marker is shown to **everyone** within 32 blocks of the RCN, not just the pilot. Players further away get no marker and no messages.
- **Very fast presses:** two "Fire" presses within about 2 game ticks (0.1 s) count as one.
- **One channel at a time:** the RCN fires only its current channel. Firing a different group means switching channels first.
- **No crafting recipe yet:** the Radar Control Node is creative-only for now.
This mod has no additional files

