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Warband

Mob AI overhaul that makes Minecraft’s mobs smarter, not spongier. Face regional difficulty, coordinated combat squads, and factional illager wars.
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warband-1.3.0.jar

File namewarband-1.3.0.jar
Uploaded
May 30, 2026
Downloads
50
Size
304.2 KB
Mod Loaders
Fabric
File ID
8171546
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:warband-1553852:8171546"

Learn more about Curse Maven

What's new

1.3.0

  • Added proactive AI: skeletons perch on high ground at dusk, spiders pre-web approach paths, idle zombies cluster into hordes.
  • Added spider leap-strike and ceiling-crawl drop attack.
  • Added bounty hunter ambush hold when closing without line of sight.
  • Added natural jockey acquisition: smart skeletons mount nearby spiders, smart baby zombies mount nearby chickens.
  • Added vex bond: vexes die when their summoning evoker dies.
  • Added zombie stacking to reach perched players.
  • Added raid predation: raiders pillage every animal in range once no village defenders remain.
  • Added raid finale bounty hunter on high-ominous raids.
  • Added rival faction interception during raids.
  • Added faction-colored trophy banner drops on Warmarshal and patrol-captain kills.
  • Added passive faction heat decay over time.
  • Added rival-kill heat reduction: killing a faction helps their rival forgive you.
  • Added faction territories: kills inside a faction's territory hit harder; kills in their rival's territory hit softer.
  • Added difficulty floor for spawner, trial spawner, and summoned mobs.
  • Added Stormie's Spiders compatibility.
  • Changed sun-shelter: undead seek shade at dawn predictively instead of waiting to burn.
  • Changed witches to throw real splash potions for buffs.
  • Changed zombie encirclement to surround from all angles instead of stacking on one flank.
  • Changed retreat behavior to apply only to illagers, piglins, and drowned. Other monsters fight to the death.
  • Changed retreat trigger: smart mobs pull back earlier when no allies are nearby.
  • Changed backup calls to alert nearby idle squads.
  • Fixed jockeys steering their mounts away from the player instead of engaging.
  • Fixed spider webs not firing.
  • Fixed sun-shelter not triggering.

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