Warband

Mob AI overhaul that makes Minecraft’s mobs smarter, not spongier. Face regional difficulty, coordinated combat squads, and factional illager wars.

File Details

warband-1.2.0.jar

  • B
  • May 27, 2026
  • 270.17 KB
  • 13
  • 26.1.2+2
  • Fabric

File Name

warband-1.2.0.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:warband-1553852:8153293"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.2.0

  • Added Illager War advancements, including mansion entry, faction milestones, bounty, crusade, and Warmarshal kill progress.
  • Added modded stronghold support: Illager Invasion forts/labyrinths are faction camps, and The Lost Castle is a faction seat.
  • Added new hostile tactics: spider ceiling crawl, elevated-target hops, ranged repositioning, stealth/status-aware detection, bogged poison back-dash, stray jump shots, and more reliable Enderman disrupt/provoke behavior.
  • Added optional Overworld depth difficulty for harder deepslate caves, with /warband difficulty showing raw/applied depth bonus.
  • Added the bounty hunter overhaul: diamond gear, melee/ranged weapon swapping, parkour pursuit, taunts, glowing mark, stalk teleport, one revive, ominous summon cue, and /warband debug bounty.
  • Added faction-war escalation and feedback: heat states, war/crusade patrols, in-world event cues, better witness rules, and clearer /warband intel.
  • Changed config presets to CUSTOM, VANILLA_PLUS (vanilla+ accepted), and FANTASY; Vanilla+ disables the more RPG-facing systems by default.
  • Changed REGIONAL spawn protection: safeRadius now applies in REGIONAL mode, with a separate regionalSpawnRampBlocks ramp and tighter defaults.
  • Fixed Warmarshal Illusioner conversion reliability in worlds without Illager Invasion.
  • Fixed revenge and bounty patrols not immediately pathing toward the target player.
  • Fixed revenge and bounty leader nametags rendering through walls.
  • Fixed rare false-death states where normal Warband-stamped mobs could play death animation/audio but keep fighting.
  • Fixed faction heat not tracking when bounty hunters were disabled.
  • Fixed revenge grudges expiring from missed random spawn rolls instead of real failed spawn attempts.