File Details
warband-1.2.0.jar
- B
- May 27, 2026
- 270.17 KB
- 13
- 26.1.2+2
- Fabric
File Name
warband-1.2.0.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
1.2.0
- Added Illager War advancements, including mansion entry, faction milestones, bounty, crusade, and Warmarshal kill progress.
- Added modded stronghold support: Illager Invasion forts/labyrinths are faction camps, and The Lost Castle is a faction seat.
- Added new hostile tactics: spider ceiling crawl, elevated-target hops, ranged repositioning, stealth/status-aware detection, bogged poison back-dash, stray jump shots, and more reliable Enderman disrupt/provoke behavior.
- Added optional Overworld depth difficulty for harder deepslate caves, with
/warband difficultyshowing raw/applied depth bonus. - Added the bounty hunter overhaul: diamond gear, melee/ranged weapon swapping, parkour pursuit, taunts, glowing mark, stalk teleport, one revive, ominous summon cue, and
/warband debug bounty. - Added faction-war escalation and feedback: heat states, war/crusade patrols, in-world event cues, better witness rules, and clearer
/warband intel. - Changed config presets to
CUSTOM,VANILLA_PLUS(vanilla+accepted), andFANTASY; Vanilla+ disables the more RPG-facing systems by default. - Changed REGIONAL spawn protection:
safeRadiusnow applies in REGIONAL mode, with a separateregionalSpawnRampBlocksramp and tighter defaults. - Fixed Warmarshal Illusioner conversion reliability in worlds without Illager Invasion.
- Fixed revenge and bounty patrols not immediately pathing toward the target player.
- Fixed revenge and bounty leader nametags rendering through walls.
- Fixed rare false-death states where normal Warband-stamped mobs could play death animation/audio but keep fighting.
- Fixed faction heat not tracking when bounty hunters were disabled.
- Fixed revenge grudges expiring from missed random spawn rolls instead of real failed spawn attempts.