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Warband

Mob AI overhaul that makes Minecraft’s mobs smarter, not spongier. Face regional difficulty, coordinated combat squads, and factional illager wars.
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warband-1.1.0.jar

File namewarband-1.1.0.jar
Uploaded
May 27, 2026
Downloads
17
Size
232.6 KB
Mod Loaders
Fabric
File ID
8152556
Type
B
Beta
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:warband-1553852:8152556"

Learn more about Curse Maven

What's new

## 1.1.0 - Split `bossAbilitiesEnabled` into `witherAbilitiesEnabled` and `enderDragonAbilitiesEnabled` so each boss can be toggled independently. Existing `bossAbilitiesEnabled` values are read once as the default for both new keys. - Auto-disable Warband Ender Dragon abilities when [True Ending](https://modrinth.com/mod/true-ending) is loaded — detects both the Fabric mod (`mr_true_ending`) and the datapack distribution (via the `true_ending` data namespace), and re-checks on `/reload`. - Added `/warband reload` (op-only) to re-read `config/warband.properties` without restarting the world. - `factorVanillaDifficulty` default flipped to `false`. Vanilla difficulty already scales mob stats on its own and Warband already respects vanilla via the global ceiling; the extra floor was double-dipping and caused sudden jumps when toggling vanilla difficulty. - Regional difficulty ramps faster by default: - `regionalIncreaseDelaySeconds` 10 → 0 - `regionalBlendRate` 0.08 → 0.20 - `regionalAccelerationPerSample` 0.01 → 0.03

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