Description
# Valkyrien Skies (Unofficial NeoForge Port)
⚠️ **IMPORTANT DISCLAIMER**
This is an **UNOFFICIAL** port of Valkyrien Skies to Minecraft 1.21.1 using the NeoForge loader.
* Do **NOT** report any bugs or issues found in this version to the official Valkyrien Skies developers.
* For support, bug reports, or questions regarding this 1.21.1 version, please leave a comment here or contact the port author directly.
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## 🌟 About the Port
This build brings the powerful physics engine of Valkyrien Skies 2 to NeoForge 1.21.1. It allows you to create airships, boats, and other physics-based moving structures in the latest versions of Minecraft.
## 🔧 Port Origin & Compatibility Notes
* **Development:** This version was built using an existing port branch from GitHub and has been further tweaked, fixed, and improved by me to work properly.
* **Oculus / Iris Shaders:** **COMPLETELY incompatible.** Do not attempt to use shaders with this build.
* **ETF & EMF:** Currently incompatible for unknown reasons. This might be fixed in future updates.
## 🛠️ Required Dependencies
To play this mod, you **MUST** install the following dependencies in your mods folder:
1. **Kotlin For Forge** https://modrinth.com/mod/kotlin-for-forge
2. **Create** https://modrinth.com/mod/create/versions
3. **Architectury API** https://modrinth.com/mod/architectury-api
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If the developer has any questions or complaints, please write to me on Discord - @valeriy1199
## 📜 Credits & License
* **Original Creators:** Huge thanks to Tri0de, Rubydesic, and the entire Valkyrien Skies team for creating this amazing physics engine.
* **Original Source Code:** [Valkyrien Skies GitHub](https://github.com/ValkyrienSkies/Valkyrien-Skies-2)
* **License:** This port is distributed under the **LGPL-3.0 License**, strictly adhering to the original mod's licensing terms.


