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VS killmkill97

A mod that adds the powerful killmkill97 boss
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vskillmkill97-1.0.jar

File namevskillmkill97-1.0.jar
Uploader
kiIlmkiIl97kiIlmkiIl97
Uploaded
Aug 29, 2026
Downloads
5
Size
836.5 KB
Mod Loaders
NeoForge
File ID
8764417
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:vs-killmkill97-1672215:8764417"

Learn more about Curse Maven

What's new

vskillmkill97 Update Log

New Content

  • Added the Singularium Apple.

    • Fully restores hunger and saturation.
    • Grants powerful regeneration, resistance, fire resistance, haste, speed, strength, absorption, water breathing, health boost, and saturation effects.
  • Added the Mini Singularium Apple.

    • Fast consumption time.
    • Grants high-level Health Boost and Absorption, then instantly restores 80 health.
  • Added Large Crafting Station recipes for:

    • Jump Boost Module
    • Long Reach Module
    • Singularium Apple
    • Mini Singularium Apple

Protector Improvements

  • Extra Life Module revivals now grant emergency buffs:

    • Resistance V for 10 seconds
    • Absorption LXIV for 2 minutes
    • Regeneration XXXII for 20 seconds
  • Updated Protector shield visuals:

    • Singularium Protector now uses a sky-blue shield.
    • Protector of Existence keeps its green-and-white pulsing shield style.

Boss Balance and Combat

  • Killmkill97’s passive regeneration has been adjusted to 1 HP per second.

  • Most boss skills and persistent damage effects have received a major damage increase.

    • Space Slash and Nuke damage are excluded from this multiplier.
    • Radiation damage has been increased to 5,000.
  • Forbidden Zone no longer applies Levitation.

  • Forbidden Zone cooldown has been increased.

  • Targets attempting to fly during combat are forcefully pushed downward.

Weapon Compatibility and Fixes

  • Sword of Spacetime normal attacks now trigger their full execution sequence even when another mod cancels the normal melee hit through shields or similar effects.

  • Singularium Bow and Long Bow of the Inevitable arrows are no longer treated as projectile damage.

    • Projectile-wide immunity or cancellation mechanics from other mods should no longer block their damage.
    • Arrow visuals, collision, homing, chaining, and arrow rain behavior remain unchanged.

Technical

  • Added a dedicated Nuke damage type.
  • Improved compatibility with external damage, shield, and projectile-handling systems.

This mod has no additional files