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VoxelMind - AI Companions

Summon autonomous AI companions into your Minecraft world. Each companion has its own personality, memory, and survival instincts — they explore, build, fight, and chat on their own.
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VoxelMind Local 0.4.5 (26.1.1)

File namevoxelmind-local-0.4.5+26.1.1.jar
Uploader
robbe2876robbe2876
Uploaded
Oct 18, 2026
Downloads
4
Size
692.0 KB
Mod Loaders
Fabric
File ID
9237525
Type
R
Release
Supported game versions
  • 26.1.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:voxelmind-ai-companions-1509252:9237525"

Learn more about Curse Maven

What's new

Your own skins for companions, and an anonymous count of which AI service players use.

  • Own skins. A companion can now wear your own skin PNG, not only the skin of another Minecraft account. In the menu under Look, or with /vml skin <name> <source>, enter a link to the PNG (https://…/skin.png) or the name of a PNG you put in .minecraft/voxelmind-local/skins/ (the folder is created when the game starts). Slim (Alex-style) arms are detected from the image; add slim or classic after the source if the detection is wrong. Account names work as before.
    • Minecraft only shows skins that Mojang has signed, so the image goes to MineSkin (mineskin.org), which signs it and returns the signed texture. Everyone sees the skin, also players without the mod. It is uploaded as "unlisted" (not in MineSkin's gallery); only the image is sent. A skin is a 64×64 PNG (old 64×32 skins work too). An own MineSkin API key can go into "mineskinKey" in the config; without one, MineSkin signs about ten skins a minute for everyone.
    • On a server, links into the server's own network only work for the host or an owner-level operator.
  • Anonymous usage count. Once a day, after the first answer from the AI, the mod sends one count to api.voxel-mind.com: the kind of AI service (VoxelMind Sparks, Player2, OpenRouter, a local model or another endpoint), the mod version and the game version. No name, no ID, no key, nothing from chats. The host is told in the game with a [Turn off] link before the first count is sent; /vml stats shows the state, /vml stats off (or "usageStats": false in the config) turns it off. The totals are public at api.voxel-mind.com/v1/stats.

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