File Details
Voidscape-1.21.1-1.9.581.jar
- R
- Nov 24, 2025
- 2.11 MB
- 2.5K
- 1.21.1
- NeoForge
File Name
Voidscape-1.21.1-1.9.581.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
- Ported to 1.21.1
- I want to apologize for the major delay in this port. Some extremely serious life changing events happened to me around April and it's still affecting me to this day. I ended up losing access to my primary email, github, curseforge, and various other accounts due to 2FA but as of today I've regained access so I'm able to upload this build for you all now.
I was able to work on the port behind the scenes until I was able to properly publish again, so nothing here was rushed. In fact, a lot of new little features, bug fixes, and overall improvements have been made over the past year of work.
- I want to apologize for the major delay in this port. Some extremely serious life changing events happened to me around April and it's still affecting me to this day. I ended up losing access to my primary email, github, curseforge, and various other accounts due to 2FA but as of today I've regained access so I'm able to upload this build for you all now.
- The basic 'void' biome can now generate in both the top and bottom layers, meaning Thunder Forest and Thunder Spires have some breathing room and don't consume the entire layer, and the same for Anti Spires, there's some space between each blob now.
- The Corrupted Pawn fight has had some safety guards added to prevent dumb "performance" mods from breaking it.
- Charred Outposts are waaaay more common now.
- Added some missing tags for tool tiers such as incorrect_for_voidic_crystal_tool and etc.
- Fixed Night Vision and altered gamma preventive code not working correctly. In other words, night vision and mods that change gamma values shouldn't work anymore.
- Fall distance is now properly reset when exiting the void. This should prevent additional fall damage deaths when sent back to the overworld.
- Fixed compat issues with "death" teleportation in the Void. Before this fix, things like the Twilight Forest Keepsake Casket would get placed where you would have died in the Void with your inventory. Now, the teleport takes priority and your stuff remains in your inventory since it's not a real death.
- Fixed percentage based attributes not working correctly or at all. This affected:
- Voidic Visibility
- Voidic Infusion Resistance
- Paranoia Resistance
- Voidic Infusion attacks (Ethereal Spider Fang weapon augment)
- Fixed the Charred WarHammer not being able to be enchanted.
- Fixed the Charred War Hammer causing very specific blocks to totally vanish with no drops. For example, the keepsake casket from Twilight Forest.
- Fixed the deflectable projectile during the Astral Servant fight being way too absurdly, annoyingly, fast and basically undeflectable.
- Fixed the Voidic Infuser sometimes doing 0 damage to mobs.
- Added Ethereal Fruit Salad
- Crafted with a Bowl and one of every Ethereal Fruit.
- Has a heaping 18 Nutrition and 0.5 Saturation multiplier (Meaning, 18 Saturation)
- Max stack size is 16, and also gives you the bowl back after eating.
- Causes a random fruit effect, or a chance to grant effects from the Voidic, Titanite, or Ichor spell tomes onto you. There's also a chance for a brand new effect to occur that greatly improves your voidic damage and defense for a short time.
- Improved the Ichor and Astral Null Servant fights to be less of a drag.
- Attacks are sped up and a bit more random.
- The down time between each phantom phase has been extended.
- Players near the Ichor Null Servant when struck by a phantom's red ichor bolt will get launched away a short distance
- The amount of red ichor bolts that need to damage the main Null Servant is now cumulative, starting at 1. The number of hits increases each time the null servant enters the phantom phase.
- The amount of hits that an astral phantom needs to take is now also cumulative, starting at 1 instead of 3.
- Astral phantoms now shoot much more rapidly.
- Added a new sky visual effect to the Thunder Forest biome.
- Added a Charred Quiver item.
- Works similar to a bundle without a "total item count" limit and instead each slot has a stack limit like a normal inventory.
- Bows and Crossbows will automatically consider the quiver as a projectile in your inventory and the quiver will offer an arrow from itself when firing.
- Fixed Spell Tomes not being enchantable.
- Added Voidic Spell Tome augmentation.
- Right click the tome in your inventory (like a bundle) with a lingering potion to change the effect.
- Right click with a snowball instead to remove the effect.

