Void One Block

A world type that turns Minecraft into a true void survival experience — while keeping progression, structures, biomes, and mod compatibility intact.

File Details

Void One Block 1.0.0

  • R
  • Jul 2, 2026
  • 31.68 KB
  • 3
  • 1.16.5+1
  • Forge

File Name

void1block-1.0.0.jar

Supported Versions

  • 1.16.5
  • 1.16

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:void-1-block-1595885:8359725")
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Void One Block

Void One Block is a Minecraft Forge 1.16.5 world-generation mod that creates a nearly empty world with only one starting block beneath the player.

Start in the void, break your block, build your platform, gather resources, and progress through Minecraft in a completely different way.


Features

  • Adds a Void One Block world type.
  • Creates an empty Overworld with one configurable spawn block.
  • Default spawn block:
random_item_generator_resurrected:item_block
  • Falls back to minecraft:bedrock when Random Item Generator Resurrected is not installed.

  • Supports custom spawn blocks through the config file.

  • Keeps normal vanilla and modded biome generation active.

  • Optional void generation for the Nether and End.

  • Keeps structures enabled for progression, including:

    • Strongholds
    • Nether Fortresses
    • Bastions
    • End Cities
    • Modded structures
  • Preserves End pillars, dragon fight behavior, gateways, and the End exit fountain.

  • Removes normal terrain while allowing biome IDs and structure placement to remain active.

  • The spawn block only regenerates when its position contains normal Minecraft air, so player-placed blocks are not overwritten.


Configuration

generateStructures = true
voidNether = true
voidEnd = true
spawnBlock = "random_item_generator_resurrected:item_block"

Optional Dependency

Random Item Generator Resurrected is optional.

When installed, Void One Block uses its Random Item Block as the default starting block.

Without it, Void One Block safely uses:

minecraft:bedrock

Important

Create a new world after installing or updating the mod.

World-generation settings are saved separately for each world. Existing worlds may keep their previous terrain or generation settings even after the mod is updated.