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Vitality Aids

A refined First Aid-style mod with configurable hemorrhage and custom medicines

File Details

firstaidfabric-0.7.0-1.20.1

  • B
  • Jul 30, 2024
  • 178.65 KB
  • 51
  • 1.20.1
  • Fabric

File Name

firstaidfabric-0.7.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:vitality-aids-929262:5580633"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

~Big Update~

-removed few items/effects
-new medicines
-cleanups
-minor fixes


-Hemorrhage activation formula change:
Player:
if taken more than half max health damage from a single attack -> activated
if taken damage while have 25% health or less -> 50% to be activated
Other Living Entites:
not including Undead
if taken more than half max health damage from a single attack -> 50% to be activated
if taken damage while have 25% health or less -> 20% to be activated

 

-when having Hemorrhage effect:
gain mining fatigue and weakness effects as well as small amount of damage each tick and cant heal from eating food
-time/cooldown GUI when applying medicines
-heavy slowness when applying medicines
-change prespective to third person when self applying and bring back to the previous prespective when finish/stopping(for better medicine application view, can swap prespectives)
-revised medicines tooltips
-recommended to also have ToolTipFix and REI/JEI mods
-JEED support for Hemorrhage effect
-Game rule natural regeneration set to false(to give priority to medicines uses)

 

Future plans?
-Medic, the more we use medicines the faster we apply them(up to 50% faster)?

-increase Hemorrhage damage in each damage tick(instead of a fixed value)?

-splash potion that remove Hemorrhage effect?

-config file?
-body parts system?
-compatibility with Heartbeat mod?
-?