Vista Thermal Camera 2.0.0
Curse Maven Snippet
What's new
Changes since 1.0.0. Vista 5.5.7 or newer is now required. Thermal view Replaced the brightness filter with a physical temperature model: a temperature is calculated for each pixel and displayed in the white-hot palette with automatic gain control. Air temperature depends on the biome climate, the time of day and the altitude (from Sable air pressure). New sky model: cold zenith, warm horizon, warm clouds, sun and moon discs; rain reduces contrast and range. Terrain is heated by the sun according to surface orientation and cools at night; water, snow, lava, fire and light sources have their own temperatures. Entities receive a temperature: players and animals are warm, undead at air temperature, blazes, magma cubes, burning entities and projectiles are hot. Sable structures: solar heating, engine heat spreading over the hull and to joined structures, aerodynamic heating depending on speed and air density; scaled structures are supported. Heat sources from Create, Create Diesel Generators, Create Propulsion, Create Aeronautics, Create Aeronautics: Gadgets & Gizmos, Synaxis, TFMG, Warium, CC:Tweaked, Tom's Peripherals, Malachite Monitors, Create Radar, Vista and the Create Big Cannons, including on Create contraptions; gun barrels heat up with each shot. The heat source list is a resource (heat\_sources.json) and may be replaced by a resource pack; unknown block identifiers are reported in the server log. Hot moving parts rendered by Flywheel are drawn with their temperature. Vanilla fog, texture detail, grain and vignette are no longer applied in the thermal view. New client configuration file vista\_thermal\_camera-client.toml. Compatible with Iris without an active shader pack. Peripheral All functions except rangefind() and getDebug() no longer wait for the server tick. Camera motion is performed with limited speed and acceleration and without overshoot; new setMotionLimits and getMotionLimits. New lock(sid) for lock-on to a specific structure. New setAutoAim and isAutoAim for passive tracking. Moving targets are tracked without lag. Pitch is limited to ±89°. Fixed: a camera with several attached computers ran its controller several times per tick. Compatibility Support for Vista 5.5.7 and newer; Vista 5.4 is no longer supported. A camera on a Sable structure uses the reference frame provided by Vista 5.5. The Distant Horizons fixes for the player's view are retained. Other New lens texture and mod icon. License changed to All Rights Reserved.
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