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VIRTUAL PROCESSING

Virtual Processing brings AE2-compatible virtual Mekanism automation: install machine modules in an Assembly Core, encode patterns, and process item, fluid, and chemical recipes without building every physical machine.
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virtualprocessing-0.2.0.alpha.jar

File namevirtualprocessing-0.2.0.jar
Uploaded
Sep 14, 2026
Downloads
7
Size
10.2 MB
Mod Loaders
NeoForge
File ID
8876941
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:virtual-processing-1675409:8876941"

Learn more about Curse Maven

What's new

Changelog — Virtual Processing 0.2.0

## Highlights

- Internal crafting is now handled by Virtual Processing itself.
- AE2 integration remains via VNB, without being responsible for VP's internal operations.
- Patterns, modules, and virtual machines now have a more stable foundation for complex recipes.

## Crafting and patterns

- Added planning for chained recipes and intermediate resources.
- Added **Sequential** and **Chained** request modes.
- Fixed recipe batch usage configured in patterns.
- Fixed fragmentation of AE2 → VP requests into multiple single-unit requests.
- Improved recipe validation for machines with specific input/output ratios.
- Encoder consumes one blank pattern per created pattern, even when stacks are present in the inventory.
- Virtual mode returns reference resources to the source inventory after encoding.

## Pattern Organizer

- New patterns automatically select compatible modules.
- Right-click allows enabling or disabling specific modules.
- Fixed compatible module detection for virtual patterns.
- Organizer received a new visual design and redesigned internal slots.

## Terminal and monitor

- `U` shortcut on VP inventory items opens compatible recipes in JEI.
- Craftable items are grouped by the produced item, rather than creating duplicate entries per pattern.
- Request screen displays materials, steps, and resource status.
- Job monitor shows inputs, outputs, progress, and cancellation options.
- Quantities and item markers adjusted for better readability.

## Machines and interfaces

- Standardized machine layouts for inputs, outputs, patterns, and Normal/Virtual modes.
- Enhanced visual support for items, fluids, and chemicals.
- Adjustments for machines with multiple inputs/outputs and for the Mekanism Infuser.
- Identification fixes for the Fluid Extractor.
- Machine names now respect Portuguese translations when available. - Tutorial book updated to reflect the mod's current systems.

## Network and blocks

- VNB redesigned: it now rotates upon placement and prevents X-ray vision into adjacent blocks.
- Pattern Provider/Encoder visual orientation fixed.
- Cables updated with light blue glass and a continuous internal neon-blue fiber.
- New visual finish for the Pattern Organizer.

## Final validation

- Visual orientation of the Provider/Encoder and VNB in ​​all directions.
- Cable continuity around corners and vertical connections.
- Module selection after inserting/reopening patterns.
- Large chains in Sequential and Chain modes.
Possible loss of items and modules already installed from older versions. Alert.

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