promotional bannermobile promotional banner

Viny Addon

[BETA] Viney bridges automation mods and CC:Tweaked via Lua smart blocks. Features a physics-aware chunk loader for Create trains, a universal item/fluid buffer, and native PneumaticCraft pressure integration.

File Details

Viny Addon vB.0.0.02

  • B
  • Jun 11, 2026
  • 59.26 KB
  • 18
  • 1.21.1
  • NeoForge

File Name

viny_addon-vB0.0.02.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:viny-addon-1570855:8230890"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[vB0.0.02] - 2026-06-11

⚠️ Status Update

  • Rollback: Pivoted from Release (vR) back to Beta (vB) to address stability issues and edge-case bugs identified during initial testing.

🛠 Changed

  • Versioning: Reset project version from vR0.0.01 to vB0.0.02 to align with the current focus on bug-squashing and stability.

  • Initialization Order: Restructured VinyMod initialization to prevent loading-screen deadlocks.

  • Registry Pipeline: Optimized enum-based registration loop to ensure cleaner error handling if a registry fails to link during the loading phase.

🐛 Fixed

  • Mod Loader Validation: Resolved "Not a valid mod file" errors by correcting META-INF resource packaging in the build script.

  • Initialization Deadlock: Resolved a freezing issue caused by incorrect Event Bus registration order for DeferredRegister objects.

  • Configuration: Fixed build failure by updating ModConfig and ModContainer imports to match the NeoForge 1.21.1 standard.

🧪 Improvements (In-Progress)

  • Defensive Coding: Introduced try-catch blocks around tick methods and capability lookups to prevent full-game crashes when a machine encounters invalid state data.

  • Debug Logging: Added verbose logging to Bioreactor tick logic to track cycle progress, fluid levels, and item processing failures in the debug.log.