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Villainous Horde Manager

A utility to aid in creating mob swarming events.

File Details

villainoushordemanager-fabric-1.21.1-1.0.0.jar

  • R
  • Aug 8, 2025
  • 75.00 KB
  • 142
  • 1.21.1
  • Fabric

File Name

villainoushordemanager-fabric-1.21.1-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:villainous-horde-manager-571315:6861761"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

* Major breaking change to the structure of the format of the JSON, see the github for more details
* Adds in the concept of waves, allowing for, well, waves of enemies to appear instead of one set of enemies and done.
  * Waves have most of the concepts the horde once had in them, such as how many enemies need to be killed, how many can be spawned at once, etc.
  * As such, each wave in a single horde can play entirely differently!
* Adds in an optional boss phase for each wave
  * If boss entities are included, when the life count is depleted in a wave, and alternate boss bar also defined in the config will be displayed, and the wave will only end when the determined boss entities are killed
  * Depending on configuration, the normal horde can either continue to spawn, or not during the boss phase. 
* Hordes are loaded from a subfolder in the config folder now, again see the github for details
  * But, this means if you keep every horde in its own file, and one file breaks, every other horde should work fine.