villagerguardgunners-1.1.jar
Curse Maven Snippet
What's new
Villager Guard Gunners 1.1
Feature update for Minecraft 1.20.1 Forge.
Added in 1.1
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Guard-inventory combat status
A color-coded, hoverable status explains aiming, visibility, range, friendly-lane, movement, reload, action, cooldown, and dry-ammunition states.
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Per-guard orders
Individual guards can override engagement policy, tactical profile, explosive permission, ammunition logistics, combat movement, and maximum firing range without bypassing server safety limits.
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Orders Ledger
A reusable Orders Ledger safely copies all seven behavior orders between guards without transferring equipment, ammunition, ownership, or patrol state.
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Difficulty-scaled natural guard loadouts
Eligible guards can receive a loaded TaCZ gun and one full compatible ammunition stack. Easy, Normal, and Hard use conservative built-in pools, while datapacks can replace the weighted gun pools for modpacks.
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Natural-loadout controls and diagnostics
Configure eligible spawn sources, difficulty chances, nearby caps, crossbow replacement, explosives, and datapack pool IDs. Issued guard/gun provenance and selection results are available through/vgg inspect <guard>.
Improved in 1.1
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Natural-gunner caps now remain accurate across unloaded chunks without a
recurring entity scan.
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Runtime gun scripts that enable or alter explosions now receive the same
explosive-order, blast-standoff, and shot-safety handling as guns with a
base explosion definition.
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Unavailable TaCZ gun IDs selected from datapack loadout pools now produce a
deduplicated actionable warning after each reload.
Required Dependencies
- Minecraft 1.20.1
- Forge 47.4.23
- Guard Villagers 1.20.1-1.6.19
- Timeless and Classics Zero 1.1.8-hotfix
- Fzzy Config 0.7.6 for Minecraft 1.20.1
- Kotlin for Forge 4.12.0
Install the mod and every dependency on both the client and server. This release is intentionally locked to the reviewed versions above.
This mod has no additional files

