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Village Quest

Village Quest turns villages into living RPG hubs with quests, trade routes, caravans, village bonds, Wayshrines, guild progression, and unique relics.
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village-quest-2.4.0-mc26.2.jar

File namevillage-quest-2.4.0-mc26.2.jar
Uploader
TopasMusicTopasMusic
Uploaded
Sep 22, 2026
Downloads
57
Size
8.2 MB
Mod Loaders
Fabric
File ID
8948574
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:village-quest-1492864:8948574"

Learn more about Curse Maven

What's new

Village Quest 2.4.0

✨ New Features

  • Improved new-player journey

    • Added a simple first-day quest choice, Welcome Assignment, and Village Contacts.

    • Villages can now become personally known without immediately consuming a Trade Route slot.

  • Guild Corners

    • Added physical Guild Corners with Generic and Desert styles.

    • Guild Notice Posts provide local guidance and point players toward available village work.

    • Existing developed villages can be retrofitted.

  • 5 new Village Identity stories

    • The Shared Table — Granary

    • Sparks for the Road — Forge

    • The Long Drive — Pasture

    • Lanterns in Bloom — Apiary

    • Ink Between Villages — Archive

  • 10 Cross-Village Commissions

    • Covers every pairing of the five Village Identities.

    • Each pairing now has its own unique objective.

  • Guest Commissions

    • Eligible commissions can temporarily use matching villages from another guild member’s network.

    • Guest villages do not create permanent Trade Routes or consume route slots.

  • Expanded Chronicle

    • Personal village history is now separated from guild-wide accomplishments.

  • Shared Guild Projects

    • Guild members can contribute together.

    • Participation rewards remain personal and exactly-once per player.

  • New 2.4 Finale: The Bells of Concord

    • Unlocks after completing:

      • 3 local stories

      • 3 Cross-Village Commissions

      • 3 connected villages

    • Completing all five Village Identities and all ten pairings remains optional mastery content.

  • New Prestige Rewards

    • Story Memories

    • Commission Seals

    • Guild Waymarker

    • Atlas Illustration

    • New titles

    • Concord Plaque

    • Guild Standard

    Rewards focus on history, progression, and prestige rather than power creep.

  • Expanded /vq town, Questmaster, Journal, Guild Notice Post, and progression guidance in English, German, and Spanish.

🔧 Improvements & Fixes

  • Major land-route navigation rework

    • Caravans now follow surveyed X/Y/Z elevation, improving navigation through tunnels, bridges, underpasses, stairs, and elevated player-built routes.

    • Trade income and Guild rewards still use horizontal route distance.

    • Existing legacy routes and ferry travel remain compatible.

  • Added explicit Peaceful Mode alternatives for combat-dependent stories, Pilgrim work, and caravan encounters.

    • Difficulty changes now reset only incompatible active objective progress, not completed chapters.

  • Improved Night Bells

    • The threatened Story Village now remains consistent across difficulty changes and shared party progression.

  • Hardened:

    • Caravan incidents

    • Owner-only event completion

    • Route Map actions

    • Route world/dimension handling

    • Wayshrine identity across dimensions

  • Improved support for large and modded villages without force-loading distant chunks.

  • Guild invitations now expire after 7 days, including safe migration for existing invitations.

💾 Compatibility

Existing 2.3.1 saves, village history, earned rewards, routes, and progression remain compatible with 2.4.0.

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