villagedisasters-1.18.0.jar
Curse Maven Snippet
What's new
Village Disasters 1.18.0 (changes since 1.11.0)
King's tax: every week the king's collectors take a growing tax. Pay 16 taxes to win the free charter, fail to pay and the guards burn the settlement.
Kingdom events: harvest fair, famine, trade boom, war, bandits, plague, royal construction, festival and king's mercy change income, tax and disaster chances. Command /kingdom.
Three difficulty levels (easy, normal, hard) chosen when creating the world; /disaster difficulty.
Light disasters can come in weather-logical pairs: drought + locusts, thunderstorm + hail, blizzard + fog.
New mine model: rocky hill with a tunnel, track and headframe; a cart goes down the shaft and brings ore to the pile.
Farm crops grow with the day; farms and mines show a timer under their health until the morning delivery.
Kitchen building with Farmer's Delight cooking, hot meals for residents.
Each biome style uses only its own wood; desert oasis and a well near spawn.
The last 10 blocks of a building under construction are highlighted.
Debug mode in the blueprint when cheats are on (instant build and more).
Builder's Table recipe fixed; reinforcements are sold only by the builder.
Fix: the Back button in the custom world creation menu.
This mod has no additional files

