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Village Disasters (W.I.P)

Survive hurricanes, earthquakes, meteors, floods and raids while you grow a settlement from blueprints.
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villagedisasters-1.18.0.jar

File namevillagedisasters-1.18.0.jar
Uploader
HerobrinGoldHerobrinGold
Uploaded
Oct 23, 2026
Downloads
12
Size
404.2 KB
Mod Loaders
Forge
File ID
9298934
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:village-disasters-1759525:9298934")

Learn more about Curse Maven

What's new

Village Disasters 1.18.0 (changes since 1.11.0)

King's tax: every week the king's collectors take a growing tax. Pay 16 taxes to win the free charter, fail to pay and the guards burn the settlement.

Kingdom events: harvest fair, famine, trade boom, war, bandits, plague, royal construction, festival and king's mercy change income, tax and disaster chances. Command /kingdom.

Three difficulty levels (easy, normal, hard) chosen when creating the world; /disaster difficulty.

Light disasters can come in weather-logical pairs: drought + locusts, thunderstorm + hail, blizzard + fog.

New mine model: rocky hill with a tunnel, track and headframe; a cart goes down the shaft and brings ore to the pile.

Farm crops grow with the day; farms and mines show a timer under their health until the morning delivery.

Kitchen building with Farmer's Delight cooking, hot meals for residents.

Each biome style uses only its own wood; desert oasis and a well near spawn.

The last 10 blocks of a building under construction are highlighted.

Debug mode in the blueprint when cheats are on (instant build and more).

Builder's Table recipe fixed; reinforcements are sold only by the builder.

Fix: the Back button in the custom world creation menu.

This mod has no additional files