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Vicious Core

Powerful Utility mod that provides infrastructure for mod and modpack creation
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viciouscore-1.12.2-1.0.0.jar

File nameviciouscore-1.12.2-1.0.0.jar
Uploader
DrathonixDrathonix
Uploaded
Dec 13, 2021
Downloads
130
Size
4.7 MB
Mod Loaders
Forge
File ID
3564475
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vicious-core-551401:3564475")

Learn more about Curse Maven

What's new

ViciousCore 1.0.0

Patches out:
Techreborn Fusion and Centrifuge recipe handling issues.
NuclearCraft: Fission reactor no longer works when casing is broken and the block is not refreshed.
- Tick acceleration no longer works on the fission reactor.
- It probably works on Active Coolers and Buffers... But this won't cool the reactor faster and will only consume more coolant.
Optimizes NC's Fission reactor System by doing the following:
- Caches Recipe stats for any new fuel put in the reactor.
- Sets any fission block including: Casing, doors, coolers, cells, moderators, and active coolers to have the fission reactor as a parent tile entity.
- Breaking any child tile will notify the reactor at which point all cached data will be purged and the reactor will be rescanned.
Optimizes Active Cooling
- Active Cooling now only burns the required amount of fluid to bring reactor heat to 0. Unfortunately not all coolers burn equally!
- Caches any active coolers it detects on structure scan. The reactor doesn't have to rescan anymore to ensure they exist.
- Active coolers notify the reactor if they detect a liquid change (besides when empty). This can be further optimized although I'll do so later.

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