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Via Romana: Infrastructure-Driven Fast Travel

Via Romana introduces a fast travel system where players can link signs over paths, allowing for instant teleportation between them.

File Details

Via Romana_2.2.2+1.20.1-forge

  • R
  • Jan 7, 2026
  • 1.19 MB
  • 248.5K
  • 1.20.1
  • Forge

File Name

via_romana-2.2.2+1.20.1-forge.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:via-romana-1026508:7427731")
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# Via Romana 2.2.2 Changelog:

### Features:
- Added `GPU path rendering` to the `Travel Map Screen`.
    - This resolves the lag while previewing the map of massive path networks with many curves.

### Changes:
- Removed `Surveyor` mod (Antique Atlas/Hoofprint) map integration for the time being to avoid a crash. I plan on adding a better approach in the future, but since I don't plan on keeping the current system I don't want to maintain it.
- Running `/viaromana maps clear biomePixels` will reset the biome colour cache for easier editing of `Biome Color Pairs` config option without `/reload` or re-logging.

### Notes:
- Moonlight Lib versions `2.16.17`, `2.16.18`, `2.16.19` and `2.16.20` break block tag generation for `Fabric 1.20.1`, either backport to `2.16.16` or use `2.16.21+` when it's released as it will fix the issue.