File Details
Versatile Weapons & Additions V0.9.5
- B
- May 16, 2024
- 262.10 KB
- 577
- 1.20.1
- Forge
File Name
versatileweapons-0.9.5-1.20.1-BETA.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Versatile Weapons Update V0.9.5
Version 0.9.5 Features a couple of New Enchantments and Curses along with balanced adjustments and Quality of life changes
Changelog
Added new enchantment "Rebound" (Axe ONLY enchantment) Bounce backward after performing a critical hit
Added new curse "Curse of Conduction" Occasionally strikes player with lightning when outside during a thunderstorm
Added new curse "Curse of Displacement" When taking damage, teleport a few blocks in a random direction
Leaping has been renamed to "Wind Weaver"
"Wind Weaver" can no longer be triggered when in water
Cooldowns introduced for some enchantments
Impact - 0.5s Cooldown Deathblow - 30s Cooldown Whirlwind - 1.75s Cooldown
Curse of Weightlessness now takes durability damage while in the air (Player needs to be a minimum of 0.75 blocks in the air for boots to take durability damage)
Curse of Weightlessness now shows particles when taking durability damage
Curse of Weightlessness now de-activates when reaching 5 or less durability, re-enables the curse if boots are repaired above 5 durability
Reaping + Vacuity Compatibility When using the Reaping enchant with the Vacuity curse the total experience created from killing undead mobs is reduced by 50%
Curse of Vacuity Chance Changes Vacuity I now has a 70% chance to not drop experience and Vacuity II now has a 85% chance of not dropping experience. (Was 60% for Vacuity I and 70% for Vacuity II)
Prosperity luck per level increased by 12.5% per level (Was 10% per level) (New maximum is +100% luck)
Thawing enchantment now provides the player with 20 armor per enchantment level when freezing (previously 15 armor per level)
Wind Weaver now requires the player to be at least 0.75 blocks above ground to perform a dash
Shattering Strike increased damage against armored targets Armor Value of 14 and above: 24.5% Extra Damage Per Level Was 7.5% Per Level Armor Value of 8 and above: 13.5% Extra Damage Per Level Was 5% Per Level
Inferno no longer provides additional attack damage or attack speed when under the effects of fire resistance
Weapon Scrolls now have a "Uncommon" rarity tag, Prosperity enchantment should no longer filter Scrolls out from loot tables.
Greatswords can now disable shields
Greatswords now have 2 passive bonuses +3 Anti-Armor Damage (More damage against armored targets) +100% Armor Durability Damage (More durability damage dealt to targets armor)
Imbue Charms have been removed
Removed crafting recipes for Enchanted Golden Apples and Pears
- And a few other small tweaks

