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Vault Render Optimization

Client-side Vault Hunters performance: faster Create rendering, particles, chunks, models, Sophisticated Storage displays, shaders, and stability.
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The Vault Render Optimization 0.4.2

File namevault_render_optimization.0.4.2.jar
Uploader
HoY82HoY82
Uploaded
Sep 8, 2026
Downloads
57
Size
534.4 KB
Mod Loaders
Forge
File ID
8834871
Type
R
Release
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vault-render-optimization-1637635:8834871")

Learn more about Curse Maven

What's new

The Vault Render Optimization 0.4.2

This update makes busy Sophisticated Storage barrel walls considerably cheaper to render without hiding anything you should be able to see.

What's new

  • Hidden and covered barrel fronts no longer spend time drawing items, quantities, fill levels, or upgrades.
  • Repeated quantity labels are reused instead of rebuilt for every barrel.
  • Fill-level bars use a lighter rendering path.
  • Count- and fill-only updates avoid unnecessary chunk-model rebuilds.
  • Tier badges are deliberately unchanged.
  • New hot /vro storage controls and optional diagnostics make the behavior easy to inspect or compare in game.

The new path is enabled by default for the validated Vault Hunters Remastered Sophisticated Storage/Core versions. Unknown versions safely retain their original rendering.

Fix

Limited-barrel fill bars now use the correct texture coordinates, including the small multi-slot fill column found during release testing.

VRO remains client-only. Stop Minecraft, replace the old VRO jar, and keep only one version in your mods folder. No server update, world migration, or config reset is required.

Full technical release details: https://github.com/HoYin1600p/The-Vault-Render-Optimization/releases/tag/v0.4.2

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