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The Vault Mod (Standalone)

Level up, loot the vaults and defeat the bosses to collect 25 artifacts!
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the_vault-1.7.0p1.12.1.jar

File namethe_vault-1.7.0p1.12.1.jar
Uploader
HellFirePvPHellFirePvP
Uploaded
Jan 10, 2022
Downloads
65.9K
Size
24.0 MB
Mod Loaders
File ID
3601397
Type
R
Release
Supported game versions
  • 1.16.5

What's new

VERSION 1.12

Pack Version: 2.7.0
Date: 2022-01-10

 

In this version we have updated several mods of the modpack, most of them are just stability and security updates, but a few will change/add features, most mentionable is the update of Mekanism from 10.0 to 10.1.

 

Features

  • Added new vault rooms
    • “Yellow Brick Road” by Reed22
    • “City Streets” by RockN
    • “Ancient Temple” by Quaxolotl
  • Added new Vault Objective
    • With a chance for a special reward upon completion
  • Added 2 new Armor sets
  • Added targetable void orbs
    • Combine a void orb with an artisan scroll to target that modifier for removal, the chance of it using up a repair slot is slightly higher than a random void orb
  • Added Painite Star
    • Craftable
    • Combine with a Vault Crystal to re-seed it, rerolling all catalysts non applied catalyst’s outcome.
  • Added Crake
  • Added new Etching: Porcupine +40% Thorns Chance, +100% Thorns Damage

 

Balance Updates

  • Loot Table update for goblins
    • Can now drop all seals from level 100
    • Can now drop flawed rubies (150), orb frames (200), star cores (100), blank key (150), treasure apple (200), vault crystal (250), platinum (250), etching fragments (250)
    • Additional drops includes vault gear, vault currency, repair cores, paxels and hunter eyes
  • Loot Table update for God Altar Chests
    • Now respects rarity (common,rare,epic,omega)
    • Are no longer affected by luck levels (as originally intended)
    • Has a larger variety of items including etching fragments (250)
    • Now scales a lot better with loot tiers (previously stopped scaling at 150)
    • Can no longer contain vault gear, instead heavily focused on idols
    • Can no longer contain seals
    • Can now contain Vault Runes at rare+ rolls.
  • Pandora’s box no longer contain player heads which caused severe client lag when opening them
  • Crafting recipe for seals has been updated
    • New recipes for Architect, Raid & Ancient seals have been added
    • Recipes for Executioner’s and Scav seals have been removed (can only be found)
  • Thorns Chance has been nerfed, gear pieces now roll the range of 1-5% instead of 15-40% and 1-10% on idols. Thorns damage remains the same. Note, we have not nerfed how thorns reflect damage, and it can still reflect damage on a parried hit, it will just be harder to get to a high chance of thorns, but 100%+ is still possible with a well rolled set and the new etching set.
  • Most binomial calculations have been changed on Tier 3 gear to equal distribution. This means that you will see a lot more low rolls as well as high rolls, where a value previously rolled 1-20 it would 96% of the time be 7-13, it will now have 1/20 to hit any result. This affects…
    • Resistance, Parry, Attack Damage, Durability, Knockback Resistance, Spiteful, Baneful, Holy, Chaining, Attack AOE, Thorns Chance, Thorns Damage, Damage %, Stunning
  • Chaining can now roll 1-10 instead of 2-7
  • Attack AOE can now roll 1-5 instead of 2-4
  • Stunning can now roll 5-50% instead of 5-24%
  • Attack Damage on vault gear T3 was buffed to 1-5 (from 1-4)
  • Knockback Resistance can now only roll once on T3 gear and the range has been decreased to 5-15% from 10-20% *2
    • We will continue to work with Knockback Resistance and are planning on rebalancing it slightly again in the next patch
  • Removed inconsistency in certain gear modifiers such as Durability, it makes no sense having 2 different roll ranges
  • Positive and Negative Influences from Vault God Favours have been adjusted
  • Inhibitors now correctly rerolls the catalyst’s presented modifiers after applied to a crystal
  • iSpawners got updated and will now spawn mobs at double the speed, they also now correctly accept modded containers for input, such as pipes and routers.
  • Architect vaults (take 3) got slightly buffed, the chance of random omega room vote got increased and we slightly lowered some of the common room’s weights.
  • The research cost for Mekanism QIO have been increased to account for the incredible power the system now provides with the new Mekanism update, from 3 to 10 base research cost
  • Architect Vaults can no longer appear randomly, they can only be acquired through applying a seal to a crystal.

 

Bug Fixes

  • Fixed room level requirements not being functional
    • This allowed for the vendor room to appear before level 250 for example
  • Fixed several itemstacks that split when pulled from danks to correctly copy their data
  • Fixed crafted modifiers staying in a forced cow vault. the modifiers now get removed correctly and the vault is always a bosskill vault.
  • Fixed cows not copying the attributes correctly from the entity they replaced
    • Beware, this previously meant that there was no scaling in damage, health, armour etc etc - Cows are now to be respected.
  • Fixed floating vault gear only picking a random rainbow color once
  • Fixed leaves in some vault rooms not being persistent, so they occasionally would despawn
  • Statues can now correctly generate Andesite

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