vaskars bestiary-0.2.0.jar
Curse Maven Snippet
What's new
Vaskars Bestiary 0.2.0
NeoForge 1.21.1. Runs on its own. Vaskars Opus 0.5.0 needs this version.
New
- Four great beasts, each with its own place in the world: Sand Maw (desert crater), Ice Colossus (glacier hollow), Ember Heart (badlands ember pit), Deep Mother (sunken pillar ring in the deep ocean).
- Three phases, slow motion on the killing blow, wounds that show with every hit, no ground circles.
- New boss music, three versions per phase. The Ice Colossus has its own heavier march and a music disc.
- Great beasts are rare but not the last of their kind: five days after one dies, another can appear.
/skarrn beastsshows where they are. - Per-mob config
skarrn-mobs.toml(per world, synced in multiplayer, editable in-game): spawning, health, damage, armour, speed, plus global multipliers. - Spawn eggs and a book page for every boss.
/skarrn lair <name>builds a place to look at.
With Vaskars Opus
- The great beasts belong to the Bestiary now, also with Opus installed. Opus talks to them through hooks. With Opus, the Bestiary spawns them in Opus caves and the wild; the Ember Heart still comes from Opus's volcano.
- Old Opus worlds: the beasts' state is taken over once.
Fixed
- Crash when a great beast fought another monster.
- Crash when a beast died (particles did not reach the client).
- Missing icons for the Ink and Beast's Fall effects; ink no longer blacks out the screen.
- No single hit of a great beast takes more than three fifths of your health after armour.
This mod has no additional files

