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Variating Mobs

Mobs can spawn with varied stats! Aswell as a few more related things.

File Details

1.4.2

  • R
  • May 22, 2024
  • 70.03 KB
  • 1.2K
  • 1.20.1
  • Forge + 1

File Name

variantingmobs-1.4.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:variating-mobs-998736:5363021")

NeoForge

implementation fg.deobf("curse.maven:variating-mobs-998736:5363021")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Big bob update
- Added **Powerful Dust**, Gotten from killing Powerful Mobs. Has a few different uses.
- Added **Altering Cookie**, when eaten it randomizes your stats by a little bit for 30 minutes.
- Added **Mutational bread**, it costs more power dust but randomizes your stats by even more
- Added **Mutated** Effect which does nothing on it's own it just resets your stats when over.
- Added a new damage type.
- Added **Science Rules!..** advancement gotten from eating any mutating food.
- Added **Luck of the Dust** advancement gotten from not getting blown up from eating the dust.
- Added **Not So Big** advancement gotten from killing a powerful mob.

- Made poweful mobs not move at light speed(usually)
- Made powerful mobs a little bit rarer
- Other very small changes

Big update, yeah!. But this is cool since the "mutations" are compatible with other things since they are instead called modifiers and don't just change your base stats/attributes.The dust can be composted for some reason and also the food is animated. Pretty cool and Have Fun!