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Variating Mobs

Mobs can spawn with varied stats! Aswell as a few more related things.

File Details

1.3.5

  • R
  • May 2, 2024
  • 41.11 KB
  • 94
  • 1.20.1
  • Forge + 1

File Name

variantingmobs-1.3.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:variating-mobs-998736:5309048")

NeoForge

implementation fg.deobf("curse.maven:variating-mobs-998736:5309048")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Many new things and bug fixes, I'm mostly on modrinth now, since it's less buggy and simpler for me to use and has on average better-quality mods (no disrespect to most curseforge mods).

However here is a summary of all 4 changelogs,

  • Added variationStrength gamerule
  • Added Powerfulguystrength gamerule
  • Also added Mobscaleswithyou gamerule
  • And added Mobscalewithyoufactor gamerule
  • Added Difficulty scaling to this mod which is based off your achievements.
  • command for my debugging but you can check it out, called "resetvariationscaling"
  • Changed how powerful mobs look, I mean like their particles.
  • Made Powerfulness based on the effect level, not noticeable in the normal game.
  • Made powerful mobs more common at night.
  • Added "Scalenormalvariationby" command to manually change the multiplier for variation range.
  • Added "Scalepowerfulnessby" command to manually change the multiplier for powerful mobs.

These are alot of things, and should all be explained in the description! Sorry for the wait, I've been extremely busy lately Have Fun!