Variating Mobs

Mobs can spawn with varied stats! Aswell as a few more related things.
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1.3.5

File namevariantingmobs-1.3.5.jar
Uploaded
May 2, 2024
Downloads
98
Size
41.1 KB
Mod Loaders
ForgeNeoForge
File ID
5309048
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:variating-mobs-998736:5309048")

NeoForge

implementation fg.deobf("curse.maven:variating-mobs-998736:5309048")

Learn more about Curse Maven

What's new

Many new things and bug fixes, I'm mostly on modrinth now, since it's less buggy and simpler for me to use and has on average better-quality mods (no disrespect to most curseforge mods).

However here is a summary of all 4 changelogs,

  • Added variationStrength gamerule
  • Added Powerfulguystrength gamerule
  • Also added Mobscaleswithyou gamerule
  • And added Mobscalewithyoufactor gamerule
  • Added Difficulty scaling to this mod which is based off your achievements.
  • command for my debugging but you can check it out, called "resetvariationscaling"
  • Changed how powerful mobs look, I mean like their particles.
  • Made Powerfulness based on the effect level, not noticeable in the normal game.
  • Made powerful mobs more common at night.
  • Added "Scalenormalvariationby" command to manually change the multiplier for variation range.
  • Added "Scalepowerfulnessby" command to manually change the multiplier for powerful mobs.

These are alot of things, and should all be explained in the description! Sorry for the wait, I've been extremely busy lately Have Fun!

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