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Vanilla Backport

Backports modern minecraft features to previous versions, trying to keep it as accurate as vanilla Minecraft
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VanillaBackport-forge-1.20.1-1.2.jar

File nameVanillaBackport-forge-1.20.1-1.2.jar
Uploader
BlackGearBlackGear
Uploaded
Oct 18, 2026
Downloads
801
Size
62.1 MB
Mod Loaders
Forge
File ID
9243591
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vanillabackport-417430:9243591")

Learn more about Curse Maven

What's new

CHANGELOG

  • reworked the entire codebase and added plenty of missing features
  • added features from the Copper Age drop
  • added features from the Mounts of Mayhem drop
  • added some miscellaneous features from the Wilderness Bound drop
  • added every compat (woodgood) support
  • added bundled tabs for Copper Age, Mounts of Mayhem and Miscellaneous
  • removed unused game registries for mob variants
  • 1.20.1 - added some miscellaneous blocks from Tricky Trails

Bats & Pots

  • bats now scale properly with their modern models disabled.

Armored Paws

  • dispensers can now use brushes to interact with armadillos.
  • wolves would reset their max health boost at world reload.
  • wolf tails would rotate weirdly with the max health boost.

Bundles of Bravery

  • added scrolling to bundled tabs. (thanks to Astral)
  • thrown ender pearls now load and tick chunks around them in a 3x3 chunk area
  • added client-sided config to display all contents from the bundles and not just the first 12 (thanks to Zolitas)
  • added a config option to invert the click controls for bundles

Ender Pearls

  • they now ensure that the chunk they are in or travel into is always loaded and ticking.
  • an ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds.
  • they also load chunks when crossing to a new dimension, so that they can always continue to travel.
  • this ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable.
  • they now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave.

The Garden Awakens

  • reworked pale garden placement to match vanilla.
  • trial chambers can now generate on pale gardens.
  • creakings now emit game events when activating, deactivating, moving or freezing.
  • creaking hearts now properly destroys the creaking when exploded
  • creakings no longer spawn in invalid positions like tree tops
  • reworked resin spread
  • reworked emissive block models
  • reworked moss carpet shape
  • reworked music fade logic for pale garden
  • reworked pale oak tree decorators
  • cleaned up code

Spring to Life

  • sheep underwool layers are now disabled by default
  • optimized shapes for vegetation blocks
  • reworked cactus flowers
  • reworked leaf litter
  • reworked mob variants

Cactus Flower

  • cactus flower and leaf litter placement has been fully reworked, now matching vanilla
  • cactus flower placement can now be handled via the block tag minecraft:support_override_cactus_flower
  • cactus flower spawn chance can now be tweaked via config

Leaf Litter

  • leaf litter now has two separate features for its placement under trees:
    • minecraft:leaf_litter_sparse
    • minecraft:leaf_litter_thick
  • leaf litter color overrides are now datadriven
  • to create your custom override you'll need to create a json file in assets/{namespace}/dry_foliage_colors
  • example:
    assets/minecraft/dry_foliage_colors/pale_leaf_litter.json
{  
  "biome": "#minecraft:has_pale_leaf_litter",  
  "color": 10528412
}

Mob Variants

  • removed unused game registries for mob variants.
  • game no longer warns about empty registries after loading.
  • game no longer warns about missing cat variant references.
  • mob variants now have a global chance of spawn via config, tho for variant-specific weights it's recommended to use a datapack instead.
  • mob variant rendering now considers mixed litter remodels and quark shiny variants, if any is present the rendering wont apply.

Chase the Skies

  • added new Music settings
  • happy ghast equipment is now datadriven
  • clouds now extend to your render distance
  • added locator bar
  • modern leashes are now toggleable
  • the backported music has been moved to a built-in resourcepack called Backported OST
  • leashes no longer crash with Pehkui

Music Settings

  • music now plays even when the game is paused
  • added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world.
  • added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing.
    • with this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause menu.
    • if a song from a mod does not have a translation key, the mod will attempt to format it and display the name of the mod as the author of the song.

Happy Ghast Equipment

Data Pack
  • add the desired equipment item into the minecraft:harnesses item tag, so it can be identified by the ghast
    Resource Pack
  • create a json for your respective item in assets/{namespace}/equipment/ghast/{item_name}.json
  • example:
    assets/minecraft/equipment/ghast/black_harness.json
  {
	"texture": "minecraft:ghast/harness/black_harness"
  }
it already looks into "textures/entity" and assumes that it's a .png

Locator Bar

  • a UI element on the HUD that displays the direction of the other players in the world.
  • It is displayed in place of the experience bar.
    • visible when on a server with at least one other unhidden player and when experience is not being gained.
  • by default, all players transmit a waypoint from themselves, and all players receive all waypoints, allowing players to locate other players in multiplayer.
  • the locator bar will display colored indicators when a camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport an up/down arrow will display.
  • any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color.
  • can be toggled with locatorBar game rule.
  • crouching will hide the player, preventing them from appearing on the locator bar of other players.
  • wearing a mob head also hides players from the locator bar.
  • spectators are only visible to other spectators on the locator bar.
  • waypoints' icon use different sprites based on how far away the player is to their locations.
  • added a set of client-sided tweaks for the locator bar (all disabled by default)
    • locator bar compass info: allows the locator bar to display information from lodestone compass and recovery compass as long as the item is in your inventory or inside a bundle.
    • locator bar player heads: allows the locator bar to display the player head instead of the closest icon, includes a colored aura around it to identify the player when far away.
    • locator bar cardinal points: allows the locator bar to display the cardinal points as waypoints.
    • locator bar xp bar: allows the experience bar and jump meter to render at all times, but keeping the waypoints.

Copper Age

  • added copper tools
    • added copper sword
    • added copper axe
    • added copper pickaxe
    • added copper shovel
    • added copper hoe
  • added copper armor
    • added copper helmet
    • added copper chestplate
    • added copper leggings
    • added copper boots
  • added copper horse armor
    • can be obtained on the following loot tables:
      • simple dungeon
      • village weaponsmith
      • end city treasure
      • nether bridge
      • stronghold corridor
      • jungle temple
      • desert pyramid
  • added copper chests
    • added copper chest
    • added exposed copper chest
    • added weathered copper chest
    • added oxidized copper chest
    • added waxed copper chest
    • added waxed exposed copper chest
    • added waxed weathered copper chest
    • added waxed oxidized copper chest
    • enabled forge/neoforge capabilities (thanks to Zolitas)
  • added copper nuggets
  • added copper golems
    • copper golems will attempt to take items from containers in the minecraft:transport_item_source_blocks block tag
    • copper golems will attempt to deposit items into containers in the minecraft:transport_item_destination_blocks block tag
    • if you have a container both as source and target, copper golems will only use them as source, not placing any items there
    • added a config value to handle the max item carry amount
    • added config values to handle the min and max tick rate between weathering stages
  • added copper golem statues
    • added copper golem statue
    • added exposed copper golem statue
    • added weathered copper golem statue
    • added oxidized copper golem statue
    • added waxed copper golem statue
    • added waxed exposed copper golem statue
    • added waxed weathered copper golem statue
    • added waxed oxidized copper golem statue
  • added copper torches
  • added copper lanterns
    • added copper lantern
    • added exposed copper lantern
    • added weathered copper lantern
    • added oxidized copper lantern
    • added waxed copper lantern
    • added waxed exposed copper lantern
    • added waxed weathered copper lantern
    • added waxed oxidized copper lantern
  • added copper chains
    • added copper chains
    • added exposed copper chains
    • added weathered copper chains
    • added oxidized copper chains
    • added waxed copper chains
    • added waxed exposed copper chains
    • added waxed weathered copper chains
    • added waxed oxidized copper chains
  • added wooden shelves
    • added oak shelf
    • added birch shelf
    • added spruce shelf
    • added jungle shelf
    • added acacia shelf
    • added dark oak shelf
    • added crimson shelf
    • added warped shelf
    • added mangrove shelf
    • added bamboo shelf
    • added cherry shelf
    • added pale oak shelf
    • enabled forge/neoforge capabilities (thanks to Zolitas)
  • added lightning rod variants
    • added exposed lightning rod
    • added weathered lightning rod
    • added oxidized lightning rod
    • added waxed lightning rod
    • added waxed exposed lightning rod
    • added waxed weathered lightning rod
    • added waxed oxidized lightning rod
  • added end flashes
    • the end dimension now has skylight enabled
    • chunks that have been generated without skylight will be patched to apply the skylight
    • endermen can now spawn in areas with skylight (only in the end dimension)
    • endermen can now walk on areas with skylight
    • BadOptimizations' support (thanks to real_liiva)
  • updated dye items
    • added dye palettes; can be disabled via config
    • added modern dye textures; can be disabled via config

Mounts of Mayhem

  • added spears
    • added wooden spear
    • added stone spear
    • added copper spear
    • added iron spear
    • added golden spear
    • added diamond spear
    • added netherite spear
    • zombies, husks, piglins and zombified piglins can spawn with spears
  • added netherite horse armor
  • added parched
  • added camel husk
    • husks now have a 10% chance to spawn riding a camel husk
  • updated zombie horses
    • zombie horses can now rarely spawn in plains, snowy plains and savanna biomes
    • zombie horses can now be saddled and armored
    • updated the zombie horse texture
    • zombie horses now burn at sunlight
    • zombie horses are now considered monsters
  • added nautilus
  • added zombie nautilus
    • datadriven zombie nautilus variants
  • added nautilus armor
    • added copper nautilus armor
    • added iron nautilus armor
    • added golden nautilus armor
    • added diamond nautilus armor
    • added netherite nautilus armor
    • can be found in the following loot tables:
      • buried treasure
      • underwater ruin big
      • underwater ruin small
      • shipwreck supply
      • shipwreck map
      • shipwreck treasure
  • added Breath of the Nautilus effect
  • added Lunge enchantment
  • parrots can imitate parched and camel husks
  • added Mob Kebab advancement

Chaos Cubed

  • sulfur cave's surface rules no longer break the terrain from other mods or even dimensions

Wilderness Bound

  • added wool stairs and slabs
  • added concrete stairs and slabs (thanks to Zolitas)
  • added cushions (feat Zolitas)
  • added Dappled Forest Biome
  • added Poplar Trees
  • added fallen Poplar Trees
  • added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks
  • added Poplar wood set
  • added Shelf Mushrooms
  • added Red Shrubs
  • added Abandoned Camp structures
  • added new Explorer Maps
  • added Straw Beds

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