VanillaBackport-forge-1.20.1-1.2.jar
Curse Maven Snippet
What's new
CHANGELOG
- reworked the entire codebase and added plenty of missing features
- added features from the Copper Age drop
- added features from the Mounts of Mayhem drop
- added some miscellaneous features from the Wilderness Bound drop
- added every compat (woodgood) support
- added bundled tabs for Copper Age, Mounts of Mayhem and Miscellaneous
- removed unused game registries for mob variants
- 1.20.1 - added some miscellaneous blocks from Tricky Trails
Bats & Pots
- bats now scale properly with their modern models disabled.
Armored Paws
- dispensers can now use brushes to interact with armadillos.
- wolves would reset their max health boost at world reload.
- wolf tails would rotate weirdly with the max health boost.
Bundles of Bravery
- added scrolling to bundled tabs. (thanks to Astral)
- thrown ender pearls now load and tick chunks around them in a 3x3 chunk area
- added client-sided config to display all contents from the bundles and not just the first 12 (thanks to Zolitas)
- added a config option to invert the click controls for bundles
Ender Pearls
- they now ensure that the chunk they are in or travel into is always loaded and ticking.
- an ender pearl creates a ticket for chunk loading any time it moves into a new chunk, and also periodically every 10 seconds.
- they also load chunks when crossing to a new dimension, so that they can always continue to travel.
- this ensures that ender pearls can always land, and makes cross dimensional ender pearl traveling more predictable.
- they now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave.
The Garden Awakens
- reworked pale garden placement to match vanilla.
- trial chambers can now generate on pale gardens.
- creakings now emit game events when activating, deactivating, moving or freezing.
- creaking hearts now properly destroys the creaking when exploded
- creakings no longer spawn in invalid positions like tree tops
- reworked resin spread
- reworked emissive block models
- reworked moss carpet shape
- reworked music fade logic for pale garden
- reworked pale oak tree decorators
- cleaned up code
Spring to Life
- sheep underwool layers are now disabled by default
- optimized shapes for vegetation blocks
- reworked cactus flowers
- reworked leaf litter
- reworked mob variants
Cactus Flower
- cactus flower and leaf litter placement has been fully reworked, now matching vanilla
- cactus flower placement can now be handled via the block tag
minecraft:support_override_cactus_flower - cactus flower spawn chance can now be tweaked via config
Leaf Litter
- leaf litter now has two separate features for its placement under trees:
minecraft:leaf_litter_sparseminecraft:leaf_litter_thick
- leaf litter color overrides are now datadriven
- to create your custom override you'll need to create a json file in
assets/{namespace}/dry_foliage_colors - example:
assets/minecraft/dry_foliage_colors/pale_leaf_litter.json
{
"biome": "#minecraft:has_pale_leaf_litter",
"color": 10528412
}
Mob Variants
- removed unused game registries for mob variants.
- game no longer warns about empty registries after loading.
- game no longer warns about missing cat variant references.
- mob variants now have a global chance of spawn via config, tho for variant-specific weights it's recommended to use a datapack instead.
- mob variant rendering now considers mixed litter remodels and quark shiny variants, if any is present the rendering wont apply.
Chase the Skies
- added new Music settings
- happy ghast equipment is now datadriven
- clouds now extend to your render distance
- added locator bar
- modern leashes are now toggleable
- the backported music has been moved to a built-in resourcepack called Backported OST
- leashes no longer crash with Pehkui
Music Settings
- music now plays even when the game is paused
- added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world.
- added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing.
- with this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause menu.
- if a song from a mod does not have a translation key, the mod will attempt to format it and display the name of the mod as the author of the song.
Happy Ghast Equipment
Data Pack- add the desired equipment item into the
minecraft:harnessesitem tag, so it can be identified by the ghast
Resource Pack - create a json for your respective item in
assets/{namespace}/equipment/ghast/{item_name}.json - example:
assets/minecraft/equipment/ghast/black_harness.json
{
"texture": "minecraft:ghast/harness/black_harness"
}
it already looks into "textures/entity" and assumes that it's a .png
Locator Bar
- a UI element on the HUD that displays the direction of the other players in the world.
- It is displayed in place of the experience bar.
- visible when on a server with at least one other unhidden player and when experience is not being gained.
- by default, all players transmit a waypoint from themselves, and all players receive all waypoints, allowing players to locate other players in multiplayer.
- the locator bar will display colored indicators when a camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport an up/down arrow will display.
- any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color.
- can be toggled with
locatorBargame rule. - crouching will hide the player, preventing them from appearing on the locator bar of other players.
- wearing a mob head also hides players from the locator bar.
- spectators are only visible to other spectators on the locator bar.
- waypoints' icon use different sprites based on how far away the player is to their locations.
- added a set of client-sided tweaks for the locator bar (all disabled by default)
- locator bar compass info: allows the locator bar to display information from lodestone compass and recovery compass as long as the item is in your inventory or inside a bundle.
- locator bar player heads: allows the locator bar to display the player head instead of the closest icon, includes a colored aura around it to identify the player when far away.
- locator bar cardinal points: allows the locator bar to display the cardinal points as waypoints.
- locator bar xp bar: allows the experience bar and jump meter to render at all times, but keeping the waypoints.
Copper Age
- added copper tools
- added copper sword
- added copper axe
- added copper pickaxe
- added copper shovel
- added copper hoe
- added copper armor
- added copper helmet
- added copper chestplate
- added copper leggings
- added copper boots
- added copper horse armor
- can be obtained on the following loot tables:
- simple dungeon
- village weaponsmith
- end city treasure
- nether bridge
- stronghold corridor
- jungle temple
- desert pyramid
- can be obtained on the following loot tables:
- added copper chests
- added copper chest
- added exposed copper chest
- added weathered copper chest
- added oxidized copper chest
- added waxed copper chest
- added waxed exposed copper chest
- added waxed weathered copper chest
- added waxed oxidized copper chest
- enabled forge/neoforge capabilities (thanks to Zolitas)
- added copper nuggets
- added copper golems
- copper golems will attempt to take items from containers in the
minecraft:transport_item_source_blocksblock tag - copper golems will attempt to deposit items into containers in the
minecraft:transport_item_destination_blocksblock tag - if you have a container both as source and target, copper golems will only use them as source, not placing any items there
- added a config value to handle the max item carry amount
- added config values to handle the min and max tick rate between weathering stages
- copper golems will attempt to take items from containers in the
- added copper golem statues
- added copper golem statue
- added exposed copper golem statue
- added weathered copper golem statue
- added oxidized copper golem statue
- added waxed copper golem statue
- added waxed exposed copper golem statue
- added waxed weathered copper golem statue
- added waxed oxidized copper golem statue
- added copper torches
- added copper lanterns
- added copper lantern
- added exposed copper lantern
- added weathered copper lantern
- added oxidized copper lantern
- added waxed copper lantern
- added waxed exposed copper lantern
- added waxed weathered copper lantern
- added waxed oxidized copper lantern
- added copper chains
- added copper chains
- added exposed copper chains
- added weathered copper chains
- added oxidized copper chains
- added waxed copper chains
- added waxed exposed copper chains
- added waxed weathered copper chains
- added waxed oxidized copper chains
- added wooden shelves
- added oak shelf
- added birch shelf
- added spruce shelf
- added jungle shelf
- added acacia shelf
- added dark oak shelf
- added crimson shelf
- added warped shelf
- added mangrove shelf
- added bamboo shelf
- added cherry shelf
- added pale oak shelf
- enabled forge/neoforge capabilities (thanks to Zolitas)
- added lightning rod variants
- added exposed lightning rod
- added weathered lightning rod
- added oxidized lightning rod
- added waxed lightning rod
- added waxed exposed lightning rod
- added waxed weathered lightning rod
- added waxed oxidized lightning rod
- added end flashes
- the end dimension now has skylight enabled
- chunks that have been generated without skylight will be patched to apply the skylight
- endermen can now spawn in areas with skylight (only in the end dimension)
- endermen can now walk on areas with skylight
- BadOptimizations' support (thanks to real_liiva)
- updated dye items
- added dye palettes; can be disabled via config
- added modern dye textures; can be disabled via config
Mounts of Mayhem
- added spears
- added wooden spear
- added stone spear
- added copper spear
- added iron spear
- added golden spear
- added diamond spear
- added netherite spear
- zombies, husks, piglins and zombified piglins can spawn with spears
- added netherite horse armor
- added parched
- added camel husk
- husks now have a 10% chance to spawn riding a camel husk
- updated zombie horses
- zombie horses can now rarely spawn in plains, snowy plains and savanna biomes
- zombie horses can now be saddled and armored
- updated the zombie horse texture
- zombie horses now burn at sunlight
- zombie horses are now considered monsters
- added nautilus
- added zombie nautilus
- datadriven zombie nautilus variants
- added nautilus armor
- added copper nautilus armor
- added iron nautilus armor
- added golden nautilus armor
- added diamond nautilus armor
- added netherite nautilus armor
- can be found in the following loot tables:
- buried treasure
- underwater ruin big
- underwater ruin small
- shipwreck supply
- shipwreck map
- shipwreck treasure
- added Breath of the Nautilus effect
- added Lunge enchantment
- parrots can imitate parched and camel husks
- added
Mob Kebabadvancement
Chaos Cubed
- sulfur cave's surface rules no longer break the terrain from other mods or even dimensions
Wilderness Bound
- added wool stairs and slabs
- added concrete stairs and slabs (thanks to Zolitas)
- added cushions (feat Zolitas)
- added Dappled Forest Biome
- added Poplar Trees
- added fallen Poplar Trees
- added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks
- added Poplar wood set
- added Shelf Mushrooms
- added Red Shrubs
- added Abandoned Camp structures
- added new Explorer Maps
- added Straw Beds
This mod has no additional files

