livestock-0.5.66-beta.jar
Curse Maven Snippet
What's new
New animal support
- Added full support for rabbits, goats, and llamas.
- Each species now has its own needs, diet, breeding, gestation, recovery, and comfort rules.
- Rabbits now have care- and quality-influenced litters.
- Goats have their own litter rules and can produce milk after their first birth.
- Gold-quality goats produce milk slightly faster.
- Llamas must be tamed before breeding and have quality-influenced recovery.
- Donkeys and mules are now included in the equine system.
- Horse + donkey breeding now works symmetrically and produces sterile mules.
- Fixed inheritance of equine health, speed, and jump strength.
Chickens, nests, and shelters
- Chicken Houses now support 1 persistent hen slot; Chicken Coops support 4.
- Hens keep their assigned shelter slot after leaving to eat or drink.
- Stored hen positions remain stable after returning, reloading the world, or changing list order.
- A fifth hen is correctly rejected from a full Chicken Coop.
- A hen’s death releases only her own slot.
- Breaking a house or coop releases stored hens instead of deleting them.
- Improved shelter entry when the surrounding area is crowded or enclosed.
- Hens exit shelters from the front, using a safe forward position.
- Added a cooldown to prevent immediate exit/re-entry loops.
- Fixed natural nest creation in enclosed pens, under roofs, and on Dirt Path.
- Hens no longer create unnecessary wild nests when a valid shelter is available.
- Improved nest ownership and multiple-hen conflict handling.
- Roosters no longer try to enter Chicken Houses or Coops.
- Roosters stop courting hens that are nesting, brooding, pregnant, carrying fertilized eggs, hungry, thirsty, or otherwise unavailable.
- Improved mate validation to prevent unnecessary chasing and clustering.
- Quality eggs are now produced only by hens with the matching quality.
- Egg quality and inheritance persist through storage and incubation.
- Fixed egg visibility, opacity, and placement in nests.
Chicken storage and feathers
- Chicken Houses and Chicken Coops now open storage interfaces.
- Chicken Houses use a small-chest interface with 27 slots.
- Chicken Coops use a double-chest interface with 54 slots.
- Players can inspect and remove stored eggs and feathers individually.
- Storage is extraction-only, preventing accidental insertion or item loss.
- Contents persist through save/load and block breaking.
- Adult quality chickens can now grow feathers.
- Eligible chickens can be sheared for feathers.
- Added feather regrowth time.
- Feathers from stored hens are kept in their house or coop.
- Nests store up to 5 feathers.
- Removed the artificial feather visual from nests.
Small Feeding Trough
- Added the Small Feeding Trough.
- Available in all 11 wood variants.
- Can hold food or water.
- Designed for chickens, rabbits, babies, and other small animals.
- Small troughs now connect properly and share food, water, and capacity.
- Fixed connection issues that could break the block or render incorrect models.
- Slightly reduced the model height.
- Food and water now fill the entire inner basin.
- Fixed invisible borders, side cuts, and gaps between the contents and trough.
- Added dedicated visuals for:
- seeds, wheat, and hay;
- carrots;
- potatoes;
- beetroot.
- Fixed collision and outline behavior without creating invisible barriers for players.
- Animals can no longer climb into or become stuck inside troughs.
Troughs and water
- Wooden feeding troughs can now hold water.
- A wooden trough stores one bucket, equal to 16 drink servings.
- Iron water troughs store four buckets, equal to 64 servings.
- Water consumption now scales with animal size:
- small animals and babies drink less;
- medium animals drink a moderate amount;
- cows, equines, and llamas drink more.
- Old water data is migrated to the new serving system.
- Fixed partial-bucket extraction.
- Fixed Creative-mode bucket interactions to prevent duplication.
- Different foods are no longer mixed or converted when troughs connect.
Trough AI
- Hungry or thirsty animals only seek troughs containing a usable resource.
- Satisfied animals ignore troughs.
- Empty troughs and troughs with incompatible food no longer attract animals.
- Animals immediately abandon a trough if another animal consumes the last serving.
- Trough approach now uses natural Minecraft navigation.
- Fixed animals standing still and staring at reachable troughs.
- Animals can reach troughs across slabs and small terrain changes.
- Serving distance now accounts for animal size.
- Animals cannot eat or drink from far away or through walls.
- Blocked or stalled routes are abandoned.
- Added coverage for horses, donkeys, cows, pigs, sheep, chickens, and rabbits.
Visuals and compatibility
- Added a shallow woven-twig rim beneath farm and twig nests.
- Kept the larger bedding area introduced in 0.5.63.
- Jade now displays the real wood variant for troughs, Chicken Houses, and Chicken Coops.
- Pick Block now returns the matching wood-variant item.
- Restored compatibility with CEM sleeping-pose resource packs.
- Improved Quality Food compatibility:
- displayed product quality matches the animal’s actual quality;
- eggs preserve quality;
- compatible cooked products preserve quality;
- existing quality progress is migrated safely.
- Maintained compatibility with Incubation and Blueprint.
- Updated the Patchouli guide with rabbits, goats, and llamas.
Fixes and performance
- Reduced repeated partner and entity searches.
- Added mate caching with immediate invalidation when a partner becomes unavailable.
- Nest and trough searches now stay within loaded chunks.
- Reduced unnecessary block scans, updates, and synchronization.
- Improved stored-hen rendering cache behavior.
- Fixed potential loss of hens, eggs, feathers, and ownership during save/load.
- Added migrations for old shelter ownership, water storage, and quality data.
- Removed obsolete temporary NBT data when no longer needed.
- Conservatively cleaned up duplicated code, dead code, and replaceable deprecated API usage.
- Expanded automated GameTest coverage for breeding, troughs, shelters, saves, quality, and compatibility.
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