Vandor Labs

A sci-fi minecraft mod that adds customizable sci fi blocks, ramps, elevators, escalators, sliding doors, buildable drivable vehicles, and much more!
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vandorlabs-1.7.jar

File namevandorlabs-1.7.jar
Uploader
rheiderheide
Uploaded
Oct 7, 2026
Downloads
24
Size
26.0 MB
Mod Loaders
Forge
File ID
9093062
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vandor-labs-1713487:9093062")

Learn more about Curse Maven

What's new

Full changelog: https://github.com/rheide/vandorlabs/blob/master/docs/gallery/version-1.7.md

  • Name Thruster Lever types Standard, Twin and Grip, preserving saved types and existing controls.

  • Replace the textured Push Button with a compact square recessed button that lights cyan while pressed. Keep its ID, one-alloy recipe and automatic release; share the solid height/tilt mounting options. Give Push Button and Rocker Switch cyan faces a simple bright highlight using the Industrial Power Lever indicator palette.

  • Reduce Rocker Switch and Wall Slider models by 8%, with matching collision and selection bounds.

  • Fit Slim Glass artwork and glazing inside framed door openings, preserving the original thin rails instead of cropping them beneath the outer frame. Bare doors keep their full-size artwork.

  • Add upright base-height extensions and filled tilt wedges to Power Lever, Wall Slider, Rocker Switch and Industrial Power Lever, with shared persistence, copying, padded icons and solid collision. Merge Compact/Industrial lever sizes into one Industrial Power Lever item. Make the Rocker Switch’s top face fully cyan while On.

  • Add Slim Glass artwork for regular and Large Programmable Doors at both supported resolutions, with the existing translucent glass shimmer behind its clear openings.

  • Merge Thruster, Airliner and Fighter controls into one Thruster Lever item with a Type button, retaining existing placed controls, settings and configured item appearances.

  • Merge twin-arm power levers into Power Lever with a Small/Large configuration button, preserved legacy sizes and configured drops. Shorten the Small arm by one pixel.

  • Redesign Rocker Switch as a compact solid-color split rocker, with wall/floor/ceiling mounts, an amber bottom border while Off and a fully cyan top button while On. Retain its block ID and stick/alloy recipe; remove the separate Toggle Switch block.

  • Recess twin-arm power lever sides inside their pivot caps to prevent Z-fighting. Shorten Large Power Lever arms by 2 pixels without changing its angles; increase Small Power Lever’s On angle to 45 degrees for 67.5 degrees of total travel.

  • Keep throttle height extensions perpendicular to the support face, with the tilted assembly on top; increasing height no longer shifts it sideways. Preserve filled mounting geometry and matching collision/selection bounds.

  • Add Power Lever with supplied twin-arm on/off artwork, selectable Small/Large sizes, wall/floor mounts, Industrial Power Lever channel behavior, a shared recipe and padded inventory icons.

  • Add Open helmets and Short Sleeves chestplates for all eight armor roles, with matching inventory icons and 16 additional slot-filtered choices. Preserve original IDs, artwork and defaults; map Duplifier copies to matching alternate pieces and standard leggings/boots.

  • Configure Thruster Lever, Airliner Throttle and Fighter Throttle bases at their original minimum height, +2 px, +4 px or +6 px. Tilt the complete control by 15, 30 or 45 degrees forward, backward, left or right. Fill the tilted base down to its support and give the base, panel and handles solid component collision. Match selection bounds to the transformed artwork, preserve settings in saves and configured drops/items, and copy them with the Duplifier’s Signal Levels option.

  • Add Custom... to the armor picker, reusing the non-consuming inventory block/door sampler. Preserve the selected Custom row across dialog reopening, resolve configured item artwork, and support custom appearances in worn armor, icons and Duplifier copies.

  • Copy programmable armor appearances with the Duplifier on armor stands, offhand items or crafting outputs. Role designs resolve to the destination piece’s corresponding artwork; generic and sampled textures transfer unchanged. Preserve item metadata and clipboard/apply options, with a separate Armor Texture switch.

  • Design mounted programmable armor by right-clicking it with the Configurizer in creative or survival, on normal or small armor stands. Preserve equipment metadata and reject edits after the target or tool changes.

  • Resolve selected Programmable Door designs and custom leaf textures, current light on/off artwork and housings, and programmable wall/trigger materials when sampling world textures onto armor.

  • Add fifteen light artwork pairs to the armor picker’s Lights category with explicit On/Off labels; light artwork remains cosmetic.

  • Refresh the building gallery’s 114 current materials, all 21 regular and eight additional large-door designs, and current configuration dialogs.

  • Shift-right-click a block face with programmable armor to copy its displayed texture in creative or survival, including programmable face overrides and storage top/side/front artwork. Samples persist on the item and appear in its texture picker.

  • Add the Security Rescue armor set with matching slot-filtered designs, inventory icons and an armor stand gallery image.

  • Center block-material artwork on each visible armor face instead of repeating tiles across the armor atlas, preserving texture proportions and vanilla cutouts.

  • Default unconfigured programmable armor to its matching Civilian Staff design; preserve saved choices. Add armor stand images of all eight full sets to the gallery.

  • Add eight role armor designs: Bioengineer, Scientist, Hazmat, Repairman, Pilot, Civilian Staff, Spaceship Staff and Security Rescue. The armor-only Armor category offers eight matching-slot choices per piece, with native worn artwork and matching inventory icons. Existing block materials remain available.

  • Add Programmable Helmet, Chestplate, Leggings and Boots with diamond armor stats, durability, enchantability and repair behavior. Craft with Programmable Matter Ingots in the vanilla armor patterns.

  • Shift-right-click held armor in creative, or with a Configurizer in the main hand, to choose its material from the default Programmable Block texture list. Each piece saves its choice independently and shows that material when worn and in inventory. Ordinary right-click equips armor.

This mod has no additional files