Vandor Labs

A sci-fi minecraft mod that adds customizable sci fi blocks, ramps, elevators, escalators, sliding doors, buildable drivable vehicles, and much more!
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vandorlabs-1.6.jar

File namevandorlabs-1.6.jar
Uploader
rheiderheide
Uploaded
Oct 6, 2026
Downloads
15
Size
25.5 MB
Mod Loaders
Forge
File ID
9084508
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vandor-labs-1713487:9084508")

Learn more about Curse Maven

What's new

https://github.com/rheide/vandorlabs/blob/master/docs/gallery/version-1.6.md

  • Keep large-door leaves and regular rotating doors targetable and collidable where they extend outside their original block cells. Draw selection outlines on the actual panel and allow ordinary right-click closing there.
  • Right-click setting buttons to cycle to the previous option, including light modes, screen Low/High limits, propulsion settings and the other configuration dialogs. Left-click still cycles forward.
  • Use the shared dark door edge texture for Double Doors artwork, including large-door leaves, frames and inventory models.
  • Widen Redstone screen slider labels by three normal character widths while retaining four bordered settings.
  • Carry redstone levels 0–15 on virtual channels, choosing the strongest loaded source without loading chunks. Existing switches and buttons retain their off/on behavior. Linked controls preserve intermediate channel values.
  • Let Programmable Lights, Light Slabs and Light Frames follow signal strength with a signed brightness offset; joined lights share the strongest loaded group signal.
  • Add signal-dependent propulsion light and emitter-texture brightness, with a configurable particle activation threshold and the existing particle density choices.
  • Add slider rows to the Redstone screen/input/console controls. Use four bordered Off/Low/Medium/High settings matching the levers, with amber Off and cyan powered indicators, no numbers, and configurable Low/High limits. Order the editor as Add/Remove, Up/Down, Label, Channels, Control and Low/High, and reserve most of each display row for the controls. Preserve row settings through saving, configured items and Duplifier copying.
  • Add exact-level activation and off/low/medium/high artwork to Programmable Trigger blocks.
  • Add detailed Thruster Levers and Wall Sliders with four signal detents, configurable low/high limits, numeric physical/channel output, saving and copying. Levers and sliders mount on walls, floors and ceilings; their inventory icons use padded transforms. Preserve intermediate output when changing channel lists.
  • Correct Wall Slider attachment on every wall and align flat-mounted handles with the panel markings, including rotated floor and ceiling mounts. Remove Simple variants and Thruster Control Blocks; simplify the remaining IDs to thruster_lever and wall_slider.
  • Add detailed Airliner and Fighter Throttles with the same four signal detents, low/high limits, physical/channel output, configuration copying, six mounting faces and padded inventory icons. Keep Dynmap texture slots stable across listed signal levels.
  • Orient floor-mounted Wall Sliders with the Off end nearest the placing player.

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