vandorlabs-1.6.jar
Curse Maven Snippet
What's new
https://github.com/rheide/vandorlabs/blob/master/docs/gallery/version-1.6.md
- Keep large-door leaves and regular rotating doors targetable and collidable where they extend outside their original block cells. Draw selection outlines on the actual panel and allow ordinary right-click closing there.
- Right-click setting buttons to cycle to the previous option, including light modes, screen Low/High limits, propulsion settings and the other configuration dialogs. Left-click still cycles forward.
- Use the shared dark door edge texture for Double Doors artwork, including large-door leaves, frames and inventory models.
- Widen Redstone screen slider labels by three normal character widths while retaining four bordered settings.
- Carry redstone levels 0–15 on virtual channels, choosing the strongest loaded source without loading chunks. Existing switches and buttons retain their off/on behavior. Linked controls preserve intermediate channel values.
- Let Programmable Lights, Light Slabs and Light Frames follow signal strength with a signed brightness offset; joined lights share the strongest loaded group signal.
- Add signal-dependent propulsion light and emitter-texture brightness, with a configurable particle activation threshold and the existing particle density choices.
- Add slider rows to the Redstone screen/input/console controls. Use four bordered Off/Low/Medium/High settings matching the levers, with amber Off and cyan powered indicators, no numbers, and configurable Low/High limits. Order the editor as Add/Remove, Up/Down, Label, Channels, Control and Low/High, and reserve most of each display row for the controls. Preserve row settings through saving, configured items and Duplifier copying.
- Add exact-level activation and off/low/medium/high artwork to Programmable Trigger blocks.
- Add detailed Thruster Levers and Wall Sliders with four signal detents, configurable low/high limits, numeric physical/channel output, saving and copying. Levers and sliders mount on walls, floors and ceilings; their inventory icons use padded transforms. Preserve intermediate output when changing channel lists.
- Correct Wall Slider attachment on every wall and align flat-mounted handles with the panel markings, including rotated floor and ceiling mounts. Remove Simple variants and Thruster Control Blocks; simplify the remaining IDs to
thruster_leverandwall_slider. - Add detailed Airliner and Fighter Throttles with the same four signal detents, low/high limits, physical/channel output, configuration copying, six mounting faces and padded inventory icons. Keep Dynmap texture slots stable across listed signal levels.
- Orient floor-mounted Wall Sliders with the Off end nearest the placing player.
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