Vandor Labs

A sci-fi minecraft mod that adds customizable sci fi blocks, ramps, elevators, escalators, sliding doors, buildable drivable vehicles, and much more!
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vandorlabs-1.1.jar

File namevandorlabs-1.1.jar
Uploader
rheiderheide
Uploaded
Sep 27, 2026
Downloads
17
Size
30.6 MB
Mod Loaders
Forge
File ID
8994193
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vandor-labs-1713487:8994193")

Learn more about Curse Maven

What's new

Full changelog: https://github.com/rheide/vandorlabs/blob/master/docs/gallery/version-1.1.md

Added

  • Optional per-face texture overrides for Programmable Block, Slab and the new Programmable Stairs. Disabled by default; faces inherit the main texture unless overridden.
  • Programmable Diagonal Portholes with four opening shapes, half/full width, half-height/full-width geometry, glass shade and joining controls.
  • Half-height diagonal walls, independent Fill Inside/Outside controls, and a standalone Programmable Diagonal Half Console.
  • Luxury and Military Seats with joining controls and adjustable height (±2 pixels). Default legs are one pixel taller than the original models.
  • One configurable Landing Gear block with Small, Medium and Large sizes, animated extension/retraction, redstone modes and channels, and immediate size/length previews. Extension ranges from 0–4 blocks in half-block steps; all sizes use equally thick arms with tiled frame-interior metal.
  • Glass Frame Interior and Door Interior finishes in programmable texture menus.
  • Copifier/Duplifier crafting: combine a configured tool with programmable items to apply selected settings while retaining the tool. Copying also supports the new block options and face overrides.

Changed

  • Diagonal placement follows clicked edges; a dialog control reverses the slope. Tall and shallow portholes join along their diagonal, including compatible reversed pieces.
  • Two stacked Programmable Slabs become a Programmable Block, preserving the placed slab's settings.
  • Programmable Ramp texture matching is optional (enabled by default). Ramps accept Immersive Engineering slabs and preserve each moved block's finish.
  • Programmable Door animation uses the client clock for smoother motion on slow servers.
  • Diagonal Porthole and Luxury/Military Seat recipes use Industrial Alloy instead of Programmable Matter.
  • Landing Gear uses the single landing_gear block ID; earlier side, static and separate-size variants were removed without remapping. Legacy Space Doors are hidden from the creative menu.
  • Updated block guides, configuration documentation and screenshot galleries.

Fixed

  • Programmable Light housing showing through the artwork, including distant single/joined lights rendered through Forge's batched renderer.
  • Missing or flickering glass at joined Circular Porthole seams.
  • Diagonal corner fills extending past corners or removing connecting sections; filled shallow undersides now use the main texture with correct UVs.
  • Diagonal orientation after WorldEdit flips, and BetterBuildersWands /wandOops undo for affected blocks.
  • Programmable Door and Half Input placement on Programmable Slabs, plus door removal crashes.
  • A one-pixel seam on the Programmable Ramp controller.
  • Landing Gear retraction, obstruction/reservation cleanup and saved settings; seat and gear inventory icons fit their slots.
  • TextureFix sprite cleanup crashes and startup crashes caused by redstone-light initialization loading neighbouring chunks.
  • Copying a block with face overrides disabled leaves them disabled without replacing stored face textures

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