File Details
V-Tweaks 1.19.2 4.0.4
- R
- Jan 26, 2023
- 140.48 KB
- 155
- 1.19.2+2
- Forge
File Name
VTweaks-1.19.2-4.0.4.jar
Supported Versions
- 1.19.2
- 1.19.1
- 1.19
Curse Maven Snippet
V-Tweaks Changelog MC 1.19.x
4.0.4
Micro-Optimized server and world tick performance
4.0.3
Fixed
- Feather Falling Tweaks not breaking boots when at max damage
4.0.2
Fixed
- Feather Falling Tweaks not working
4.0.1
Fixed
- Crash on dedicated servers (Thanks Apache 😒)
4.0.0
This rewrite includes a couple of major changes:
Removed Features:
- All Enchantments: Chopdown somewhat removes the need for Lumbering and I always hated the Imperishable implementation
- Bonemeal Tweaks: Bonemealing non-bonemealable blocks
- Drop Tweaks: Configurable despawn timers, egg hatching, sapling planting - these were all bad.
- Pet Armory: Throw gear at tamed pets - this was poorly implemented and was never worth the time to learn rendering
- Death Point: This really isn't necessary now with the new echo compass thing in 1.19
- Low Health Sound: Not really fitting for this mod, and its implementation was very data-modification heavy
- Chat message welcoming you to V-Tweaks is removed, this was annoying. I'll be implementing an optional Patchouli book for this soon :)
Added Features
- Corpse Drops Tweak - Items dropped by the player upon death will no longer despawn like other items.
- Cactus Item Protection - prevents items from being eaten up by Cacti. Configuration change requires restart
Overhauls
- Fluid Conversion Recipes - this used to be the Concrete Tweak, but now they're Datapack based and you can modify the defaults (currently they just include all concrete powder -> concrete conversions)! You can specify the fluid, input and output and the recipe will automatically propagate in JEI with the custom plugin I made.
- Falling blocks caused by the Chop Down tweak will no longer drop leaves, but instead drop the block's corresponding drops
[CODE]The Tweak system has been introduced. Create a new tweak by extendingVTweakand using the@Tweakannotation. The config system will automatically grab onto what configs you need based on this annotation, and the Tweak Registry will automatically grab and fire all custom tweaks' events[CODE]Config System has been overhauled, allowing each tweak to house its own configs rather than making them static members of some conglomerate config class. Thecategoryparam in the@Tweakannotation tells the config system what category to put the tweak's configs in - if it's not one of the ones listed inCommonConfig.javaorClientConfig.java, then it will be skipped.
3.6.8
- Chopdown will no longer consider player-placed leaves as part of a tree
- Hopefully fixed failure to start due to FastUtils
it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap.rehasherror
3.6.7
- At long last, the chopdown feature is no longer experimental and has been finished to a point where I am content with it. This update fixes the offsets when breaking trees, as well as rotates logs as they fall.
3.6.6.2
- Fixes to NBT breakages!!
3.6.6
- Added new optional Anvil Recipe attributes
cpFromLeftandcpFromRight. Assumes to befalseif not included.cpFrom[Left|Right]will copy all NBT except for those defined in the output, to the output. You can choose to set BOTH to true, but any overlap in NBT will be overwritten by the RIGHT input.
Should work on 1.19.1 and .2, but this has not been tested.
3.6.5.1
- Hopefully resolved issues with
Accessing LegacyRandomSource from multiple threadserrors.
3.6.5
Added
- New
vtweaks:anvilrecipe type -- see below!
Changed
- Huge internal refactor of code
- Lumbering and Imperishable will not disappear when disabled, but will not function
- Recipes for Enchanted Books now use
vtweaks:anvilrecipes to control inputs and cost
vtweaks:anvil
Inputs AND outputs can have NBT defined for them! This recipe type performs a soft NBT comparison.
Example: if your item is defined as {"item": "minecraft:stick", "nbt": { "Damage": 0 }}, then if you input a stick
with enchantments or other NBT it will succeed so long as the NBT matches at the bare minimum the NBT defined in the
recipe (in this case, {Damage:0}).
imperishable.json:
json
{
"type": "vtweaks:anvil",
"left": {
"item": "minecraft:enchanted_book",
"nbt": {
"StoredEnchantments": [
{
"id": "minecraft:unbreaking",
"lvl": 3
}
]
}
},
"right": {
"item": "minecraft:enchanted_book",
"nbt": {
"StoredEnchantments": [
{
"id": "minecraft:unbreaking",
"lvl": 3
}
]
}
},
"result": {
"item": "minecraft:enchanted_book",
"nbt": {
"StoredEnchantments": [
{
"id": "vtweaks:imperishable",
"lvl": 1
}
]
}
},
"cost": 24
}
lumbering.json:
json
{
"type": "vtweaks:anvil",
"left": {
"item": "minecraft:writable_book"
},
"right": {
"item": "minecraft:golden_axe",
"nbt": {
"Damage": 0
}
},
"result": {
"item": "minecraft:enchanted_book",
"nbt": {
"StoredEnchantments": [
{
"id": "vtweaks:lumbering",
"lvl": 1
}
]
}
},
"cost": 16
}

