Utility Core Admin

Utility Core Admin - Server administration utilities for Minecraft servers.
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Utility Core (1.11.0)

File nameutility_core-26.1.2-neoforge-1.11.0.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 3, 2026
Downloads
16
Size
2.8 MB
Mod Loaders
NeoForge
File ID
8568597
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:utility-core-admin-1601825:8568597"

Learn more about Curse Maven

What's new

<h2>v1.11.0 - External Spawn Schematic, Protection Toggle & Protected-Area Message</h2>

<h3>Breaking Changes</h3> <ul> <li><strong>Spawn schematic no longer bundled in the mod</strong>: the JAR no longer ships a default <code>.schem</code> and the mod no longer extracts one automatically. You must place your own schematic at <code><game-dir>/utility_core/spawn_schem/schematic_spawn.schem</code> <em>before</em> creating/regenerating a world. If the file is missing, the feature is skipped with a log error. (This also removes the large binary payload from the mod jar.)</li> </ul>

<h3>New Features</h3> <ul> <li><strong>Spawn protection toggle command</strong>: <code>/utilitycore spawnprotection on|off|status</code> toggles the build protection of the spawn schematic area at runtime (block breaking/placing and explosions), so operators can temporarily build inside the protected zone and re-enable it. The state persists to the config.</li> <li><strong>Protected-area message</strong>: when a player tries to break or place a block inside the protected zone, they get a message telling them the area is protected and how many blocks they must move out of the zone.</li> </ul>

<h3>Config</h3> <ul> <li><code>spawnSchematic.protectionEnabled</code> — default <code>true</code>. Build protection of the spawn area; toggled at runtime with <code>/utilitycore spawnprotection</code>.</li> </ul>

<h3>Technical Changes</h3> <ul> <li><code>SpawnSchematicManager</code> — removed the bundled-schematic resource and <code>extractDefaultSchematic()</code>; added <code>distanceToExit()</code> and public bounds getters; protection now also checks <code>spawnSchematic.protectionEnabled</code>.</li> <li><code>SpawnProtectionHandler</code> — notifies the offending player with the distance to exit the zone.</li> <li><code>UtilityCore</code> — new <code>spawnprotection</code> subcommand (persists via <code>ConfigValue.set()/save()</code>).</li> <li><code>Config</code> — new <code>SPAWN_SCHEMATIC_PROTECTION_ENABLED</code> option; spawn schematic comments updated (no bundled default).</li> </ul>

<h3>Notes</h3> <blockquote>Existing worlds that already placed a schematic keep their protection bounds (stored in the world marker). For a brand-new world, drop your <code>.schem</code> into <code>utility_core/spawn_schem/schematic_spawn.schem</code> and create the world. The example lobby schematic is available in the release download folder.</blockquote>

<hr>

<p><strong>JAR</strong>: <code>utility_core-26.1.2-neoforge-1.11.0.jar</code></p>

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