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Unusual Prehistory 2

Uncover fossils and revive prehistoric creatures!

File Details

Unusual-Prehistory-2-1.20.1-1.1.0.jar

  • R
  • Nov 27, 2025
  • 11.65 MB
  • 648
  • 1.20.1
  • Forge

File Name

Unusual-Prehistory-2-1.20.1-1.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unusual-prehistory-2-1355824:7267023")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Version 1.1.0
- Added Onchopristis
- Added a new music disc "Doomsurf" by ChipsTheCat
- Added a new music disc "MEGALANIA" by ValiantEnvoy
- Added optional compatibility with Patchouli, adding a Paleopedia guidebook with information on various systems and mobs (currently quite incomplete)
- Fixed Mossy Lepidodendron Wood not being craftable
- Added targeting tag for Carnotaurus
- Added a separate sound event for Megalania step sounds
- Fixed a z-fighting issue on the Furcacauda model
- Kimmeridgebrachypteraeschndium no longer drowns to prevent unwanted deaths when a nymph grows up
- Leashed Prehistoric mobs no longer take any fall damage
- Kentrosaurus is now immune to thorns, sweet berry, and cactus damage
- Kentrosaurus can now pathfind onto cactus and sweet berry bushes
- Kentrosaurus will now attack any nearby players who break cactus or sweet berry bushes
- Kentrosaurus will now follow and defend any mob wearing thorns armor
- Updated Carnotaurus charging, splitting it into three animations rather than one
- Carnotaurus now attacks monsters and animals, they will continue to attack monsters even when pacified
- Carnotaurus headbutt attack can now hit up to 3 targets at once
- Carnotaurus roar now gives the carnotaurus regeneration for a short duration
- Carnotaurus now heals a small amount of health on kill
- Increased the amount of suspicious blocks per fossil, petrified tree, and tar pit structures
- Fossils can now spawn in deserts and badlands
- Fossil Site maps are now separated into different maps for each structure, each with their own icon
- Replaced all fossil site structures with new ones representing each relevant creature in the mod
- Fossils spawn closer to the surface
- Fossils now contain 3 different loot tables: common, rare, and epic, with epic being the only one containing fossils but also with zero junk items
- Added a new array of junk items to common and rare fossil loot tables
- Added random rotations to some egg blockstates
- Fixed water eggs and underwater eggs hatching too quickly
- Miscellaneous tweaks