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untitled.log

you may rest now

File Details

untitledlog-1.0.5+beta-1.20.1.jar

  • R
  • Apr 2, 2026
  • 21.61 MB
  • 1.0K
  • 1.20.1
  • Fabric + 1

File Name

untitledlog-1.0.5+beta-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:untitled-log-1495726:7864522"

Quilt

modImplementation "curse.maven:untitled-log-1495726:7864522"
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untitled.log Beta Release 1.0.5
thank you so much for the recent support! i've went ahead and made some bug fixes, aswell as introduced some new content.

patch notes:

  • improved multiplayer support, fixed a few multiplayer minor bugs.
  • reduced timer in the exiled_attack entity (exiled teleport variant)
  • adjusted exit rarity for moss, graveyard, archive, lower_archive.
  • the woodrooms dimension now features different types of wood in certain areas.
  • adjusted and improved pathfinding of several entities.
  • progression engine has been improved
  • there is now a 1.5 minute grace period at the start.
  • fixed bug where the archive exit hole would not spawn.
  • fixed bug where stripelands void would kill you. it will now teleport.
  • fixed disturbed chasing sequence in the corridor dimension.
  • fixed disturbed double-spawning in multiplayer.
  • fixed disturbed pathfinding issues during chase sequence and adjusted his speed.
  • fixed item requirement for burdened crucifix item.
  • fixed general code issues with remnant activation.
  • added the instruction dimension. accessible normally through random teleport pool.
  • added the entrances dimension. accessible normally via random teleports.
  • added entity abandoned, with chasing sequence in the instruction dimension.
  • added entity lost, naturally spawning in the graveyard dimension.
  • added entity lost_entrances naturally spawning in the entrances dimension behind a door, triggering a chasing sequence (acting as a pity timer if you are unable to find the dimension's exit.)
  • added transporter block, serving as an alternative way to exit a dimension without having to drop into the void.
  • some entities such as draft and compliance can be evaporated by hitting them a few times. sometimes temporarily, or permanently.
  • central room spawn for chamber dimension is no longer at x:0 y:0, now it can randomly spawn.
  • added structure instruct cross
  • other minor changes which i forgot

if you find any bugs please ensure to report it. will try my best to fix it for the next release.