Unsuspicious Block

This mod allows players to inspect the hidden loot inside Suspicious Sand and Suspicious Gravel without using a brush.

File Details

unsuspiciousblock-fabric-1.21.1-1.3.0.jar

  • R
  • Jul 7, 2026
  • 834.14 KB
  • 8
  • 1.21.1
  • Fabric

File Name

unsuspiciousblock-fabric-1.21.1-1.3.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:unsuspicious-block-1480196:8387449"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Added

Suspicious Reader: Shift + Right-click Air Charging

  • While holding the Suspicious Reader, Shift + right-clicking in air consumes Ancient Coins from your inventory to recharge energy, with each coin restoring 256 energy.
  • Waste protection: When the remaining rechargeable energy is less than one coin's worth, the first Shift + right-click warns of potential waste; if Shift + right-click is performed again within 1 second, the coin is forcibly consumed to charge, preventing accidental resource waste.

Ancient Coin Anvil Repair

  • Ancient Coins can now be used on an anvil to repair items with durability, with each coin restoring 25% of the target item's maximum durability.
  • Repairing with Ancient Coins does not accumulate enchantment penalties.

Archaeology Journal Collection Feature and Log Annotations

  • Shift + clicking now supports collecting loot tables.
  • Logs now have an annotation feature; annotated logs will not be automatically destroyed.

Nested Loot Table Tracking

  • Support for tracking nested loot tables has been added, with sub-table sources now labeled (only effective when the sub-table is also being tracked). This fix should resolve the issue from the previous version where fishing loot tables could not be tracked.

Eye Of Cat

  • New item "Eye Of Cat", found in buried treasure loot. When equipped in the charm slot or carried in the inventory, activates the following abilities:
    • Enchantment Candidate Reveal: Displays the full list of enchantment candidates in the enchantment table interface.
    • Anvil Cost Breakdown: Adds a tooltip with a cost breakdown when hovering over items in the anvil interface.
    • Grindstone Operation Breakdown: Adds a tooltip with an operation preview when hovering over items in the grindstone interface.

Trinket

  • Added compatibility with trinket slots: NeoForge uses Curios API, Fabric uses Trinkets Mod.

Changed

Enchantment Adjustments

  • Mud Dredging: Enchantment weight reduced from 2 to 1 to lower its appearance rate in the enchantment table; when triggered in swamp biomes, it now diverts to a dedicated loot table (with better rewards).
  • Textile Recovery: Changed to always drop 1–3 string (random quantity).
  • Precision Excavation: Probability model changed from a hardcoded array to a formula-based calculation. Adjusted probabilities per level: Level 1: 16% → 28%, Level 2: 36% → 44%, Level 3 remains 60%.

Commands Unified into Subsystem Group Structure

  • All commands still start with /usb and require OP permission level 2. They are now restructured into subtrees per subsystem. Currently, the journal (archaeology journal) subsystem is implemented.
  • Archaeology Journal /usb journal ...
    • clear [table_id]: Clears the player's archaeology journal data. Without arguments, clears all data; with table_id, clears only that loot table's data.
    • unlock table [table_id]: Unlocks an archaeology loot table. Without arguments, unlocks all tables; with table_id, unlocks only that table.
    • unlock item [table_id]: Unlocks archaeology item entries. Without arguments, unlocks all items in all tables; with table_id, unlocks all items in that table only.
    • reload: Forcefully clears probability caches, reloads and re-simulates probabilities for all tracked loot tables.
    • list: Lists all archaeology loot tables currently loaded on the server, including their translation keys, display names, and other info.

Fixed

  • Fixed an issue where fishing loot tables could not be tracked properly.
  • Fixed an issue where potion items could not be parsed correctly.
  • Fixed an issue where archaeology loot injected into trail ruins could not be obtained properly.
  • Fixed a mistake in the base page recipe that used pitcher_pod (now correctly uses pitcher_plant).

新增

可疑扫描仪:Shift + 右键空气充能

  • 手持可疑扫描仪时,Shift + 右键点击空气可使用背包中的古代金币补充能量,每枚金币恢复 256 点能量。
  • 浪费保护机制:当剩余可充能量不足一枚金币的充能值时,首次 Shift + 右键会提示浪费风险;若在 1 秒内再次 Shift + 右键,则强制消耗金币进行充能,以避免误操作导致资源浪费。

古代金币铁砧修复

  • 古代金币现可用于铁砧修复带耐久值的物品,每枚金币修复目标物品最大耐久的 25%。
  • 使用古代金币进行修复不会累加附魔惩罚。

考古手册收藏功能与日志备注

  • 现支持通过 Shift + 点击收藏战利品表。
  • 日志新增备注功能,被备注的日志将不会被自动销毁。

嵌套战利品表追踪

  • 现支持嵌套战利品表的追踪,并标注子表来源(仅当子表同时处于追踪状态时生效)。此修复应解决上个版本中钓鱼战利品表无法追踪的问题。

猫之瞳

  • 新增物品「猫之瞳」,可在埋藏的宝藏战利品中发现。装备于护符槽或携带在背包中时,激活以下能力:
    • 附魔候选揭示:在附魔台界面中展示完整的附魔候选列表。
    • 铁砧成本分解:在铁砧界面中悬停物品时,追加成本分解提示框。
    • 砂轮操作分解:在砂轮界面中悬停物品时,追加操作预览提示框。

饰品

  • 新增与饰品栏的联动支持:NeoForge 端使用 Curios API,Fabric 端使用 Trinkets。

变化

附魔调整

  • 泥地打捞:附魔权重从 2 降至 1,以降低其在附魔台中的出现概率;在沼泽群系中触发后,将分流至专属战利品表(奖励更丰厚)。
  • 织物采集:修改为必定掉落 1~3 根线(随机数量)。
  • 精准发掘:概率模型从硬编码数组改为公式计算。各等级概率调整为:1 级 16% → 28%,2 级 36% → 44%,3 级保持 60% 不变,同时移除了等级上限约束。

调试指令统一为子系统分组结构

  • 所有调试指令仍以 /usb 开头,需要 OP 权限等级 2。现按子系统重构为子树结构,当前已实现 journal(考古笔记)子系统。
  • 考古笔记 /usb journal ...
    • clear [table_id]:清空玩家考古笔记数据。不带参数时清空全部数据;指定 table_id 则仅清除该战利品表的数据。
    • unlock table [table_id]:解锁考古战利品表。不带参数时解锁全部表;指定 table_id 则仅解锁该表。
    • unlock item [table_id]:解锁考古物品条目。不带参数时解锁全部表中的所有物品;指定 table_id 则仅解锁该表中的全部物品。
    • reload:强制清空概率缓存,重新加载并重新模拟所有被追踪的战利品表概率。
    • list:列出当前服务端已加载的所有考古战利品表,包含其翻译键、显示名称等信息。

修复

  • 修复了钓鱼战利品表无法正常追踪的问题。
  • 修复了药水类物品无法正常解析的问题。
  • 修复了注入古迹废墟的考古战利品无法正常获取的问题。
  • 修复了基页配方中误用 pitcher_pod 的问题(现已改用 pitcher_plant)。