UnOrigin

A Minecraft Palladium addon Mod that adapts the infamous Webtoon, "UnOrdinary", into Minecraft.

File Details

un_origin-1.3.0.jar

  • R
  • Jul 11, 2026
  • 1.21 MB
  • 29
  • 1.20.1
  • Forge

File Name

un_origin-1.3.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unorigin-1571302:8413196")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# UnOrigin v1.3.0-  The Customizatin Update 

+=Removed=+
-Synthetic ability access for Aura Manipulation users
-- Both the synthetic command and the Conversion Machine now reject AM users with flavored denial messages
-- Closes the synthetic + copied power stacking exploit (double Regeneration immortality, Speed/Surge Run state corruption, split cooldowns)
-- Emphasizes AM's crippled-unless-copying identity

+=Added=+
-New Power: Time Manipulation (God tier)
-- Two-stance kit: Utility stance (Time Flow, Temporal Rewind, Temporal Shift) and Offense stance (Time Freeze, Temporal Strike, Delayed Strike), with a dedicated Stance Switch on slot 1
-- Every Utility slot carries a shift variant: Flow (press: accelerate self / sneak: decelerate the world), Rewind (self / targeted ally), Shift (blink / place-and-return recall marker)
--- Rewind restores recent health, extinguishes fire, and purges afflictions from a 6-second ring buffer
--- Temporal Strike freezes the target, teleports you in, and converts stored Temporal Momentum into bonus damage, knockback, and Barrier destruction (with recoil)
--- Delayed Strike stores damage inside time and detonates it seconds later
-- Temporal Momentum resource (0-100) with its own pink HUD bar
-- Passive knockback resistance and fall-damage reduction
-- Spinning translucent temporal gear visuals orbiting the user (aura-color adaptive; black-to-ember gradient on AM copies)
-New Power: Catalyst Ray (Low-Mid tier)
-- Catalyst Bolts inflict random temporary mutations from a 20-entry weighted pool (including rare finds like Second Wind and Phasing Step)
-- Kit: Catalyze (sneak: self-catalyze with positive bias), Clean Slate (sneak: self), Genetic Stasis (no target: self / sneak: Mutation Cascade), Mutation Imbuement (sneak: self)
--- Mutation Cascade forces multiple simultaneous rolls at a premium aura cost and long recharge
-- Catalyze Capacity system: exceeding capacity triggers a mutation Overload (purge, damage, debuffs, temporary power disable)
-- Bolting an ability-less player forces a genuine power roll, un-crippling them
-27 cosmetic outfit items
-- Wellstone and Agwin school uniform sets (blazers, shirts, girl-fit skirts, one-shoulder variants)
-- X-Static skin-tight suit set
-- EMBER Leader set (hat, trench coat, pants, boots) with drops from EMBER Agent Leaders
-First-person beam HUD for Energy Discharge and Lightning
-- Screen-space tapered hand-beams converging on the crosshair, aura-colored with pulse animation; world beams remain hand-anchored for third-person and other players
-Sneak-mode indicator
-- Holding sneak with a dual-mode power active shows the shift variants' icons and names above the hotbar (stance-aware for Time Manipulation)
-Orbit Shield projectile deflection
-- Conjure Disks' shield now deflects projectiles arriving in your front hemisphere (3 aura per block), with two properly orbiting disk visuals replacing the old static panel
-Aura color picker guardrails
-- Monotone/gray colors are blocked (reserved for Aura Manipulation) with an in-UI warning, plus a Random color button
-Aura Manipulation visual identity
-- Black-gray gradient aura bar, dark charcoal particle and projectile colors on all copied powers, black-copy gear gradient

+=Edits=+
-Complete icon art overhaul: 130+ icons redrawn across 29 powers in a unified style (four-tone ramps, white-hot accents, consistent silhouettes)
-- New sets / reworked for: Time Manipulation, Catalyst Ray, Energy Discharge, Explosion, Hydrofreeze, Whirlwind, Nightmare, Needles, Conjure Disks, Speed, Strong Kick, Strong Punch, Contact Shred, Dizzy Punch, Healing, Rock Arms, Flame Claws, Demon Claws, Heat Palm, Tempest Claws, Aura Shred, Aura Manipulation, Lightning, Hypnosis, Illumination, Ability Gauging, Shadow Flame, Phase Shift, Barrier, Regeneration, Stone Skin
-- Dual-mode ability icons carry corner badges showing their shift variant
-Energy Discharge beam rebalanced: 240 dps to 20 dps, range 50 to 32 blocks
-Lightning beam rebalanced: 160 dps to 20 dps, range 35 to 30 blocks
-Beam aura drains unified at ~6.7/s for both powers (Lightning was 40/s, ED was 2.5/s); regen is suppressed while beaming, so a full pool sustains roughly 15-20 seconds
-Conjure Disks economy: throwing requires and costs 12 aura up front, cooldown 1.6s to 2s, disk reform 14s down to 9s by level - the six-disk pool now genuinely depletes under sustained fire
-Aura Manipulation max aura growth increased: 1500 at level 10.0 (was 1050); other powers unchanged
-Deep Hypnosis channel drain reduced from ~6.7/s to 2.5/s - the stare now holds as long as you keep looking, aura permitting
-Phase Shift defense form is now translucent with a dithered face fade - the wearer's face shows through, dissolving into the energy shell toward the head's edges
-Needles arm overlay now adapts to the user's aura color (transition gradient preserved)
-Lightning's level 5+ Circuit Sense passive (glowing outlines on nearby creatures) is now documented in the power description
-Whirlwind's Cyclone Pull sound replaced (was a 20-second flight loop, now a short whoosh)
-Nightmare's description rewritten color-agnostic to match eye customization
-Copied activation-only powers (Dizzy Punch) now auto-enable on copy, consistent with Stone Skin and Regeneration
-Hypnosis ambient particles moved to torso height and suppressed while channeling

+=Fixes=+
-Combination powers could display and store stats up to 20.0 - the combine path capped potential at 100.0 instead of 10.0 (tenths-scale typo); now capped at 10.0 like every other path
-Energy Discharge and Lightning beams visually detached from the hands while strafing or pitching, and floated at the chest in first person (arm-anchored third-person lasers + the new first-person HUD beams)
-Beam damage was configured per-tick
-Orbit Shield claimed two disks but rendered one static non-orbiting panel
-Disk Launch cost 12 but charged nothing at the gate, firing free at 0 aura while regen masked the drain
-Deep Hypnosis auto-cancelled after seconds (drain emptied the pool and dropped the held condition)
-Hypnosis users' own particles blocked their first-person view while channeling
-Illumination hand light flickered while moving or turning (relocation hysteresis + place-before-clear ordering)
-Flash Burst could permanently blind targets by re-application - targets now get a 5-second immunity after the blindness ends
-Strong Kick's landing spammed command feedback into chat
-Ability Gauging scans blended together in chat (blank line now separates consecutive printouts)
-Ability icons showed as solid squares in the powers menu while rendering correctly in the bar (partial-alpha pixels flattened across 79 icons)
-Hydrofreeze had no ability descriptions at all - all 8 written for both variants (Base & AM variations)