premium banner
When certain blocks such as crops or furnaces get out of simulation distance this mod will keep track of that so once the blocks get in again the mod will apply the changes it would have gotten if it never left the simulation distance.

Description

Unloaded Activity

When things such as crops get out of simulation distance, normally they wouldn't grow. This mod changes that by doing a calculation once they get within simulation distance and update them so it's like they never left the simulation distance.
So now you can explore while waiting for crops to grow or furnaces to cook.

This also works similarly when skipping the night, crops will have grown and furnaces will have cooked as if you were awake the entire time waiting for the day.

Here is a video showcasing the mod.


Currently supported blocks/entities (if you use the latest version):

  • All crops
  • Furnaces
  • Saplings
  • Bushes
  • Cocoa beans
  • Sugar canes
  • Baby animals
  • Copper blocks
  • Cactus
  • Leaves
  • Amethyst
  • Kelp
  • Glow berries
  • Bamboo
  • Turtle eggs
  • Snow
  • Water freezing
  • Cauldrons
  • Dripstone

 

Currently planned:

  • Updating blocks in account of each other

Support for other mods (probably once this mod is out of beta)

Inspiration

I got this idea from a video by DigiDigger where he talks about how Terraria can handle all of its tiles. Even though the video isn't really accurate to how Terraria actually works, he did bring up an optimisation which I feel like could also be implemented to Minecraft. The timestamp where he talks about this optimisation is at 5:11.

Feedback / Suggestions
If you got any feedback or suggestions for this mod, feel free to join my discord server!