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Universal Enchants

Better enchantments! Use them on all tools and weapons. Infinity crossbow, or looting trident anyone?
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[NEOFORGE] [1.21.1] v21.1.7

File nameUniversalEnchants-v21.1.7-1.21.1-NeoForge.jar
Uploader
FuzsFuzs
Uploaded
Sep 3, 2026
Downloads
33.1K
Size
213.7 KB
Mod Loaders
NeoForge
File ID
8800432
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:universal-enchants-593958:8800432"

Learn more about Curse Maven

What's new

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v21.1.7-1.21.1] - 2026-09-03

Added

  • Add per-enchantment exclusive_set enchantment tags
  • Add Channeling to the mace, which takes effect when striking with a smash attack
  • This makes Channeling incompatible with the Wind Burst enchantment

Changed

  • Split additional item enchantment compatibilities into separate built-in data packs
  • All enchantment compatibility changes are now controlled via separate built-in data packs
  • Changes to bow, crossbow and mace enchantments remain enabled by default
  • Changes to damage and protection enchantments remain disabled by default

Fixed

  • Fix firing a projectile weapon from the main hand with infinity but without any ammo not playing the item animation in survival mode when a usable item (like a shield) is held in the offhand
  • Fix duplicate attribute tooltips for enchanted armor items

[v21.1.6-1.21.1] - 2025-07-20

Changed

  • Support Fire Aspect being used on shields

[v21.1.5-1.21.1] - 2025-04-13

Fixed

  • Fix crash with Apotheosis' Thunderstruck affix

[v21.1.4-1.21.1] - 2025-02-14

Fixed

  • Fix crash when determining looting level for projectiles not fired from a weapon

[v21.1.3-1.21.1] - 2025-01-25

Changed

  • The NeoForge Data Pack Extensions library is no longer bundled

[v21.1.2-1.21.1] - 2025-01-20

Added

Changed

  • Not all sword enchantments are any longer made compatible with other weapons
    • The following enchantments now remain sword-exclusive to keep swords as a unique weapon type: knockback, fire aspect, sweeping edge
    • Of course, you can add those enchantments back manually to the appropriate item tags to revert this change

Fixed

  • Fix sharpness and protection not being compatible with other damage / protection enchantments

[v21.1.1-1.21.1] - 2025-01-20

Fixed

  • Fix startup crash on Fabric due to a mixin being unable to remap

[v21.1.0-1.21.1] - 2025-01-20

Added

  • New improvements for Frost Walker
    • Works when jumping and falling
    • Refreshes the ice below the wearer while standing still
    • Is able to replace waterlogged blocks such as kelp and seagrass

Changed

  • Update to Minecraft 1.21.1
  • Arrows shot from bows enchanted with multishot are now spread out vertically
  • Fortune affects experience dropped from blocks

Removed

  • Remove custom /enchant command
  • Remove roman numerals fix, will come back in another QoL project
  • Remove optional mending enchantment overhaul, as it was hardly used by anyone

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