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Adds Unikittys that can be tamed as pets & an OP Armor

Description

This is a mod I created for my daughter that adds in Unikittys along with a very OP armor.

 

1.12.2
Unikittys are basically just a copy of the ocelot mixed with the coloring aspect of the sheep, however they will not run away from player making it easy to tame them.

  • they can be tamed as pets using a golden fish.
  • breed using minecraft fish.
  • they can be colored using dye like sheep.
  • also like sheep different colored parents can breed a colored baby.
  • they will cough up hairballs (colored string) at the same frequency as chickens drop eggs.
    • 4 colored string can be crafted into wool of that color.

If named "kaena" with a nametag it will become a rainbow unikitty, like when a sheep is named "_jeb".

If tamed only the owner can change it's color, or it will hiss.

  

Drops when killed:

  • raw unikitty meat, can be cooked in furnace.

Player killed drops:

  • 4 string of the same color as the unikitty.
  • chance of dropping either blue crystal or unikitty horn.

 

Spawn

  • They will spawn in forest & roofed forest biomes in groups of 3-5.
  • Default spawn colors are white, black & orange.

 

Armor is extremely OP & unbreakable.

Helmet adds:

  • night vision III
  • water breathing II

When wearing full set adds:

  • absorption IV
  • speed II
  • flight
  • strength IV
  • resistance IV
  • regeneration IV
  • haste IV
  • fire resistance IV

 

Recipes: - see images

  • Golden Fish
  • Unikitty Helmet
  • Unikitty Chestplate
  • Unikitty Leggings
  • Unikitty Boots
  • Wool (from 4 colored string)

 

Items Added:

  • Golden Fish
  • Raw Unikitty Meat
  • Cooked Unikitty Meat
  • UniKitty Horn
  • Blue Crystal
  • Fly Potion, Splash, Lingering, Arrow
  • String, in all Minecraft wool colors
  • Unikitty Armor

 

 

 

1.16.5

Unikittys are basically just a copy of the cat mixed with the coloring aspect of the sheep.

  • they can be tamed and breed using a golden fish.
  • shift right-click to dye body color, just right-click to dye collar.
  • also like sheep different colored parents will breed different colored baby.
  • they can cough up hairballs (colored string) at the same frequency as chickens drop eggs.
    • 4 colored string can be crafted into wool of that color.

 

  

Drops when killed:

  • raw unikitty meat, can be cooked in furnace.

Player killed drops:

  • 2-4 string of the same color as the unikitty.
  • chance of dropping either blue crystal or unikitty horn.

 

Spawn

  • They will spawn in forest & flower forest biomes in groups of 2-4.
  • Default spawn colors are white, black, orange, yellow & brown.

 

Armor is configurable via config.

can now be dyed like leather armor.

 

by default adds

Helmet adds:

  • night vision III
  • water breathing II

When wearing full set adds:

  • absorption IV
  • speed II
  • flight
  • strength IV
  • resistance IV
  • regeneration IV
  • haste IV
  • fire resistance IV

 

Config Options: (only 1.16.5)

#Armor settings
[armor]
#Should Armor make Piglins Neutral like Gold Armor
makePiglinsNeutral = true

#Armor Durability
[armor.armorDurability]
#The Base Durability for each Armor piece.
#All Vanilla Armors by default are 13, 15, 16, 11 & then multiplied by the Durability Multiplier.
#Format: boots, leggings, chest, helmet
armorDurability = [13, 15, 16, 11]

#Armor Durability Multiplier
[armor.armorDurabilityMultiplier]
#The Durability Multiplier for Armor.
#The Armor Durability is multiplied by this number.
#Netherite by default is 37.
#Setting to 0 = unbreakable
#Range: 0 ~ 1000
armorDurabilityMultiplier = 100

#Armor Damage Reduction
[armor.armorDamageReduction]
#The Damage Reduction for each Armor piece.
#Diamond/Netherite by default are 3, 6, 8, 3
#Format: boots, leggings, chest, helmet
armorDamageReduction = [3, 6, 8, 3]

#Armor Toughness
[armor.armorToughness]
#The Armor Toughness.
#Netherite by default is 3.0
#Range: 0.0 ~ 100.0
armorToughness = 5.0

#Armor knockback Resistance
[armor.armorknockbackResistance]
#The Armor knockback Resistance.
#Netherite by default is 0.1
#Range: 0.0 ~ 1.0
armorknockbackResistance = 0.30000001192092896

#Armor Enchantability
[armor.armorEnchantability]
#The Enchantability amount of the Armor.
#Netherite by default is 15
#Range: 0 ~ 500
armorEnchantability = 50

#Armor Names
[armor.armorNames]
#A list of names that will make Unikitty Armor change color like when a sheep is named jeb_
armorNames = ["Kaena", "Casey", "Emma", "Kaitlyn"]

#Potions Added to Helmet
[armor.potionsAddedHelmet]
#Potions added to the Helmet.
#Format: potion_effect_name|duration|amplifier|showParticles|showIcon, Example: ["minecraft:regeneration|100|3|false|true"]
potionsAddedHelmet = ["minecraft:water_breathing|100|3|false|false", "minecraft:night_vision|400|3|false|false"]

#Potions Added Full Set
[armor.potionEffectsFullSet]
#Potions added when wearing full set.
#Format: potion_effect_name|duration|amplifier|showParticles|showIcon, Example: ["minecraft:regeneration|100|3|false|true"]
potionEffectsFullSet = ["minecraft:regeneration|100|3|false|false", "minecraft:strength|100|3|false|false", "minecraft:resistance|100|3|false|false", "minecraft:absorption|100|4|false|false", "minecraft:fire_resistance|100|4|false|false", "minecraft:speed|100|1|false|false", "minecraft:haste|100|3|false|false", "unikittymod:fly_effect|100|3|false|false"]

#Entity Settings
[entities]

#Unikitty Settings
[entities.unikitty]
#Should Unikitty's cough up hairball's
doHairballs = true
#Should Unikitty's Drop Experience when killed
dropExperience = true

#Spawn Settings
[entities.unikitty.spawnSettings]
#Min spawn amount
#Range: 0 ~ 16
min = 2
#Max spawn amount
#Range: 0 ~ 16
max = 4
#To disable spawning set weight to 0
#Range: 0 ~ 100
weight = 7

#Spawnable Blocks
[entities.unikitty.spawnableBlocks]
#A list of blocks the entity can spawn on.
#Format: modid:blockName, Example: ["minecraft:grass_block", "minecraft:sand"]
spawnableBlocks = ["minecraft:grass_block"]

#Spawnable Biomes
[entities.unikitty.spawnableBiomes]
#A list of biomes the entity can spawn in.
#Format: modid:biomeName, Example: ["minecraft:forest", "minecraft:desert"]
spawnableBiomes = ["minecraft:forest", "minecraft:flower_forest"]

#Unkikitty Names
[entities.unikitty.unikittyNames]
#A list of nametag names that will make Unikitty's change color like when a sheep is named jeb_
unikittyNames = ["Kaena", "Casey", "Emma", "Kaitlyn"]