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Unified Storage

Say goodbye to complex cable networks - all you need are network cards to seamlessly link storage blocks for a unified storage system

File Details

Unified Storage (0.9.3-BETA)

  • B
  • Jan 23, 2024
  • 249.82 KB
  • 894
  • 1.20.2
  • Forge

File Name

unifiedstorage-0.9.3-BETA.jar

Supported Versions

  • 1.20.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unified-storage-943647:5054753")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

CHANGELOGS - 24/01/2024 - VERSION: 0.9.3-BETA

- Added 9 new advancements

- Added the feature where the Storage Controller's Crafting Grid respects the Gamerule `doLimitedCrafting`

- Added JEI transfer crafting support for ingredients (e.g., in a beehive recipe, any planks can be used). The crafting grid will now look for these planks and try to fill up the crafting grid with any type of planks (even if it's mixed like oak and spruce).

- Changed how the amount units work for bigger numbers (i.e., 200.3K -> 200K)

- Fixed crafting advancements not triggering in the Storage Controller's Crafting Grid

- Fixed an issue where if you SHIFT+CLICK multiple items to 0 at once, the old item with a count of 0 comes back to the network.

- Fixed some JEI sync issue in servers if you constantly transfer the same recipe, for some reason the last item would go missing on some clients.

- Reverted the feature where when other clients open/re-opens the Storage Controller, all clients' visual will be updated the new updated chest layout

This reverted feature is to ensure that the client's UI doesn't change much when viewing the network, so clicking the wrong items won't be an issue. If the client wants to update the chest layout, they need to re-open the GUI themselves. (this means that it'll update any third party insertions/extractions that was done outside the Storage Network i.e., inserting through the chest block itself)